gameServer/ServerCore.hs
author koda
Sat, 09 Mar 2013 00:57:09 +0100
changeset 8702 a28966180a29
parent 7766 98edc0724a28
child 9973 7589978c9912
permissions -rw-r--r--
have fpc work in the right directory instead of passing the full path of the main module (avoids having full paths in debug build backtraces for the first module only)

module ServerCore where

import Control.Concurrent
import Control.Monad
import System.Log.Logger
import Control.Monad.Reader
import Control.Monad.State.Strict
import Data.Set as Set
import qualified Data.ByteString.Char8 as B
import Control.DeepSeq
import Data.Unique
import Data.Maybe
--------------------------------------
import CoreTypes
import NetRoutines
import HWProtoCore
import Actions
import OfficialServer.DBInteraction
import ServerState


timerLoop :: Int -> Chan CoreMessage -> IO ()
timerLoop tick messagesChan = threadDelay 30000000 >> writeChan messagesChan (TimerAction tick) >> timerLoop (tick + 1) messagesChan


reactCmd :: [B.ByteString] -> StateT ServerState IO ()
reactCmd cmd = do
    (Just ci) <- gets clientIndex
    rnc <- gets roomsClients
    actions <- liftIO $ withRoomsAndClients rnc (\irnc -> runReader (handleCmd cmd) (ci, irnc))
    forM_ (actions `deepseq` actions) processAction

mainLoop :: StateT ServerState IO ()
mainLoop = forever $ do
    -- get >>= \s -> put $! s

    si <- gets serverInfo
    r <- liftIO $ readChan $ coreChan si

    case r of
        Accept ci -> processAction (AddClient ci)

        ClientMessage (ci, cmd) -> do
            liftIO $ debugM "Clients" $ show ci ++ ": " ++ show cmd

            removed <- gets removedClients
            unless (ci `Set.member` removed) $ do
                modify (\s -> s{clientIndex = Just ci})
                reactCmd cmd

        Remove ci ->
            processAction (DeleteClient ci)

        ClientAccountInfo ci uid info -> do
            rnc <- gets roomsClients
            exists <- liftIO $ clientExists rnc ci
            when exists $ do
                modify (\s -> s{clientIndex = Just ci})
                uid' <- client's clUID
                when (uid == hashUnique uid') $ processAction (ProcessAccountInfo info)
                return ()

        TimerAction tick ->
                mapM_ processAction $
                    PingAll : [StatsAction | even tick]


startServer :: ServerInfo -> IO ()
startServer si = do
    noticeM "Core" $ "Listening on port " ++ show (listenPort si)

    _ <- forkIO $
        acceptLoop
            (fromJust $ serverSocket si)
            (coreChan si)

    _ <- forkIO $ timerLoop 0 $ coreChan si

    startDBConnection si

    rnc <- newRoomsAndClients newRoom

    evalStateT mainLoop (ServerState Nothing si Set.empty rnc)