Fix ACF2 mission sometimes being unwinnable after returning to Leaks A Lot
After accepting cyborgs offer, combat should normally start after walking past
the tree. This sometimes didn't work, the mission did not advance and you
could never win, even after defeating the Stronglings.
extern crate rand;
extern crate mio;
extern crate slab;
extern crate netbuf;
#[macro_use]
extern crate nom;
#[macro_use]
extern crate log;
extern crate env_logger;
//use std::io::*;
//use rand::Rng;
//use std::cmp::Ordering;
use mio::tcp::*;
use mio::*;
mod utils;
mod server;
mod protocol;
fn main() {
env_logger::init().unwrap();
info!("Hedgewars game server, protocol {}", utils::PROTOCOL_VERSION);
let address = "0.0.0.0:46631".parse().unwrap();
let listener = TcpListener::bind(&address).unwrap();
let mut server = server::server::HWServer::new(listener, 1024, 512);
let poll = Poll::new().unwrap();
server.register(&poll).unwrap();
let mut events = Events::with_capacity(1024);
loop {
poll.poll(&mut events, None).unwrap();
for event in events.iter() {
if event.kind().is_readable() {
match event.token() {
utils::SERVER => server.accept(&poll).unwrap(),
tok => server.client_readable(&poll, tok).unwrap(),
}
}
if event.kind().is_writable() {
match event.token() {
utils::SERVER => unreachable!(),
tok => server.client_writable(&poll, tok).unwrap(),
}
}
if event.kind().is_hup() || event.kind().is_error() {
match event.token() {
utils::SERVER => unreachable!(),
tok => server.client_error(&poll, tok).unwrap(),
}
}
}
}
}