Fix ACF2 mission sometimes being unwinnable after returning to Leaks A Lot
After accepting cyborgs offer, combat should normally start after walking past
the tree. This sometimes didn't work, the mission did not advance and you
could never win, even after defeating the Stronglings.
/* This is an experimental main to use with hwLibary - create the library with `cmake . -DBUILD_ENGINE_LIBRARY=1' and `make hwengine' - compile this file with `gcc libhwLibrary.dylib libSDLmain.a wrapper.c -o wrapper -framework Cocoa -framework SDL' (in Mac OS X, but this command line shouldn't be much different in other OSes; make sure to set the correct files/paths) - this executable expect a save file "Save.hws" and the data folder "Data" to be in the same launching directory */#include <stdlib.h>extern void Game (const char **);int SDL_main (int argc, const char **argv){ // Note: if you get a segfault or other unexpected crashes on startup // make sure that these arguments are up-to-date with the ones actual needed const char **gameArgs = (const char**) malloc(sizeof(char *) * 11); gameArgs[ 0] = "0"; //ipcPort gameArgs[ 1] = "1024"; //cScreenWidth gameArgs[ 2] = "768"; //cScreenHeight gameArgs[ 3] = "0"; //cReducedQuality gameArgs[ 4] = "en.txt"; //cLocaleFName gameArgs[ 5] = "wrapper"; //UserNick gameArgs[ 6] = "1"; //isSoundEnabled gameArgs[ 7] = "1"; //isMusicEnabled gameArgs[ 8] = "1"; //cAltDamage gameArgs[ 9] = "0.0"; //rotationQt gameArgs[10] = "Save.hws"; //recordFileName Game(gameArgs); free(gameArgs); return 0;}