Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
Still need to figure out why isSEBackup is used and if my changes affect it.
{-# LANGUAGE ScopedTypeVariables, OverloadedStrings #-}
module NetRoutines where
import Network.Socket
import Control.Concurrent.Chan
import Data.Time
import Control.Monad
import Data.Unique
-----------------------------
import CoreTypes
import Utils
import RoomsAndClients
acceptLoop :: Socket -> Chan CoreMessage -> IO ()
acceptLoop servSock chan = forever $
do
(sock, sockAddr) <- Network.Socket.accept servSock
clientHost <- sockAddr2String sockAddr
currentTime <- getCurrentTime
sendChan' <- newChan
uid <- newUnique
let newClient =
(ClientInfo
uid
sendChan'
sock
clientHost
currentTime
""
""
False
0
lobbyId
0
False
False
False
False
Nothing
0
)
writeChan chan $ Accept newClient
return ()