- Never consider a bot in inf attacks mode being in after attack mode, helps action in inf attack
- Also start thinking if TurnTimeLeft is bigger than default value
#ifndef TEAM_H
#define TEAM_H
#include <QObject>
#include <QVector>
struct Hedgehog {
Hedgehog();
QByteArray name;
QByteArray hat;
quint32 hp;
int level;
};
class Team {
public:
explicit Team();
void resize(int number);
QVector<Hedgehog> hedgehogs() const;
QByteArray name;
QByteArray color;
private:
QVector<Hedgehog> m_hedgehogs;
int m_hedgehogsNumber;
};
#endif // TEAM_H