QTfrontend/tcpBase.h
author koda
Sat, 06 Aug 2011 07:09:30 +0200
changeset 5505 a55aab592950
parent 5213 a86768368309
permissions -rw-r--r--
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes. This is a major sdl1.3 update so it should be tested with care (working great on ios)

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com>
 * Copyright (c) 2007-2011 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef _TCPBASE_INCLUDED
#define _TCPBASE_INCLUDED

#include <QObject>
#include <QTcpServer>
#include <QTcpSocket>
#include <QByteArray>
#include <QString>
#include <QDir>
#include <QProcess>
#include <QPointer>

#include <QImage>

#define MAXMSGCHARS 255

class TCPBase : public QObject
{
  Q_OBJECT

 public:
  TCPBase(bool demoMode);
  virtual ~TCPBase();

 signals:
  void isReadyNow();

 protected:
  quint16 ipc_port;

  void Start();

  QByteArray readbuffer;

  QByteArray toSendBuf;
  QByteArray demo;

  void SendIPC(const QByteArray & buf);
  void RawSendIPC(const QByteArray & buf);

  virtual QStringList getArguments()=0;
  virtual void onClientRead();
  virtual void onClientDisconnect();
  virtual void SendToClientFirst();

 private:
  static QPointer<QTcpServer> IPCServer;

  bool m_isDemoMode;
  void RealStart();
  QPointer<QTcpSocket> IPCSocket;

 private slots:
  void NewConnection();
  void ClientDisconnect();
  void ClientRead();
  void StartProcessError(QProcess::ProcessError error);

  void tcpServerReady();
};

#endif // _TCPBASE_INCLUDED