hedgewars/uLandPainted.pas
author koda
Sat, 06 Aug 2011 07:09:30 +0200
changeset 5505 a55aab592950
parent 5066 d2684b6f02ce
child 6580 6155187bf599
permissions -rw-r--r--
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes. This is a major sdl1.3 update so it should be tested with care (working great on ios)

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 *)

{$INCLUDE "options.inc"}

unit uLandPainted;

interface

procedure Draw;
procedure initModule;
procedure freeModule;

implementation
uses uLandGraphics, uConsts, uUtils, SDLh, uCommands, uDebug;

type PointRec = packed record
    X, Y: SmallInt;
    flags: byte;
    end;

type
    PPointEntry = ^PointEntry;
    PointEntry = record
        point: PointRec;
        next: PPointEntry;
        end;

var pointsListHead, pointsListLast: PPointEntry;

procedure DrawLineOnLand(X1, Y1, X2, Y2: LongInt);
var  eX, eY, dX, dY: LongInt;
    i, sX, sY, x, y, d: LongInt;
    b: boolean;
    len: LongWord;
begin
    len:= 0;
    if (X1 = X2) and (Y1 = Y2) then
        begin
        exit
        end;
    eX:= 0;
    eY:= 0;
    dX:= X2 - X1;
    dY:= Y2 - Y1;

    if (dX > 0) then sX:= 1
    else
    if (dX < 0) then
        begin
        sX:= -1;
        dX:= -dX
        end else sX:= dX;

    if (dY > 0) then sY:= 1
    else
    if (dY < 0) then
        begin
        sY:= -1;
        dY:= -dY
        end else sY:= dY;

        if (dX > dY) then d:= dX
                    else d:= dY;

        x:= X1;
        y:= Y1;

        for i:= 0 to d do
            begin
            inc(eX, dX);
            inc(eY, dY);
            b:= false;
            if (eX > d) then
                begin
                dec(eX, d);
                inc(x, sX);
                b:= true
                end;
            if (eY > d) then
                begin
                dec(eY, d);
                inc(y, sY);
                b:= true
                end;
            if b then
                begin
                inc(len);
                if (len mod 4) = 0 then FillRoundInLand(X, Y, 34, lfBasic)
                end
        end
end;

procedure chDraw(var s: shortstring);
var rec: PointRec;
    prec: ^PointRec;
    pe: PPointEntry;
    i, l: byte;
begin
    i:= 1;
    l:= length(s);
    while i < l do
        begin
        prec:= @s[i];
        rec:= prec^;
        rec.X:= SDLNet_Read16(@rec.X);
        rec.Y:= SDLNet_Read16(@rec.Y);

        pe:= new(PPointEntry);
        if pointsListLast = nil then
            pointsListHead:= pe
        else
            pointsListLast^.next:= pe;
        pointsListLast:= pe;

        pe^.point:= rec;
        pe^.next:= nil;

        inc(i, 5)
        end;
end;

procedure Draw;
var pe: PPointEntry;
    prevPoint: PointRec;
begin
    // shutup compiler
    prevPoint.X:= 0;
    prevPoint.Y:= 0;

    pe:= pointsListHead;
    TryDo((pe = nil) or (pe^.point.flags and $80 <> 0), 'Corrupted draw data', true);

    while(pe <> nil) do
        begin
        if (pe^.point.flags and $80 <> 0) then
            begin
            AddFileLog('[DRAW] Move to: ('+inttostr(pe^.point.X)+','+inttostr(pe^.point.Y)+')');
            FillRoundInLand(pe^.point.X, pe^.point.Y, 34, lfBasic)
            end
            else
            begin
            AddFileLog('[DRAW] Line to: ('+inttostr(pe^.point.X)+','+inttostr(pe^.point.Y)+')');
            DrawLineOnLand(prevPoint.X, prevPoint.Y, pe^.point.X, pe^.point.Y);
            end;

        prevPoint:= pe^.point;
        pe:= pe^.next;  
        end;
end;

procedure initModule;
begin
    pointsListHead:= nil;
    pointsListLast:= nil;

    RegisterVariable('draw', vtCommand, @chDraw, false);
end;

procedure freeModule;
var pe, pp: PPointEntry;
begin
    pe:= pointsListHead;
    while(pe <> nil) do
        begin
        pp:= pe;
        pe:= pe^.next;
        dispose(pp);
        end;
end;

end.