hedgewars/uRandom.pas
author koda
Sat, 06 Aug 2011 07:09:30 +0200
changeset 5505 a55aab592950
parent 5123 b0b57f247e02
child 6580 6155187bf599
permissions -rw-r--r--
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes. This is a major sdl1.3 update so it should be tested with care (working great on ios)

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 *)

{$INCLUDE "options.inc"}

unit uRandom;
(*
 * This unit supplies platform-independent functions for getting various
 * pseudo-random values based on a shared seed.
 *
 * This is necessary for accomplishing pseudo-random behavior in the game
 * without causing a desynchronisation of different clients when playing over
 * a network.
 *)
interface
uses uFloat;
{$INCLUDE "config.inc"}

procedure initModule;
procedure freeModule;

procedure SetRandomSeed(Seed: shortstring); // Sets the seed that should be used for generating pseudo-random values.
function  GetRandom: hwFloat; overload; // Returns a pseudo-random hwFloat.
function  GetRandom(m: LongWord): LongWord; overload; // Returns a positive pseudo-random integer smaller than m.
function  rndSign(num: hwFloat): hwFloat; // Returns num with a random chance of having a inverted sign.

implementation

var cirbuf: array[0..63] of Longword;
    n: byte;

function GetNext: Longword;
begin
n:= (n + 1) and $3F;
cirbuf[n]:=
           (cirbuf[(n + 40) and $3F] +           {n - 24 mod 64}
            cirbuf[(n +  9) and $3F])            {n - 55 mod 64}
            and $7FFFFFFF;                       {mod 2^31}

GetNext:= cirbuf[n]
end;

procedure SetRandomSeed(Seed: shortstring);
var i: Longword;
begin
n:= 54;

if Length(Seed) > 54 then Seed:= copy(Seed, 1, 54); // not 55 to ensure we have odd numbers in cirbuf

for i:= 0 to Pred(Length(Seed)) do
    cirbuf[i]:= byte(Seed[i + 1]);

for i:= Length(Seed) to 54 do
    cirbuf[i]:= $A98765 + 68; // odd number

for i:= 0 to 1023 do GetNext
end;

function GetRandom: hwFloat;
begin
GetNext;
GetRandom.isNegative:= false;
GetRandom.QWordValue:= GetNext
end;

function GetRandom(m: LongWord): LongWord;
begin
GetNext;
GetRandom:= GetNext mod m
end;

function rndSign(num: hwFloat): hwFloat;
begin
num.isNegative:= odd(GetNext);
rndSign:= num
end;

procedure initModule;
begin
    n:= 54;
    FillChar(cirbuf, 64*sizeof(Longword), 0);
end;

procedure freeModule;
begin

end;

end.