Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
This is a major sdl1.3 update so it should be tested with care (working great on ios)
/***************************************************************************/
/* */
/* afloader.h */
/* */
/* Auto-fitter glyph loading routines (specification). */
/* */
/* Copyright 2003-2005, 2011 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __AFLOADER_H__
#define __AFLOADER_H__
#include "afhints.h"
#include "afglobal.h"
FT_BEGIN_HEADER
typedef struct AF_LoaderRec_
{
FT_Face face; /* current face */
AF_FaceGlobals globals; /* current face globals */
FT_GlyphLoader gloader; /* glyph loader */
AF_GlyphHintsRec hints;
AF_ScriptMetrics metrics;
FT_Bool transformed;
FT_Matrix trans_matrix;
FT_Vector trans_delta;
FT_Vector pp1;
FT_Vector pp2;
/* we don't handle vertical phantom points */
} AF_LoaderRec, *AF_Loader;
FT_LOCAL( FT_Error )
af_loader_init( AF_Loader loader,
FT_Memory memory );
FT_LOCAL( FT_Error )
af_loader_reset( AF_Loader loader,
FT_Face face );
FT_LOCAL( void )
af_loader_done( AF_Loader loader );
FT_LOCAL( FT_Error )
af_loader_load_glyph( AF_Loader loader,
FT_Face face,
FT_UInt gindex,
FT_UInt32 load_flags );
/* */
FT_END_HEADER
#endif /* __AFLOADER_H__ */
/* END */