Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
This is a major sdl1.3 update so it should be tested with care (working great on ios)
/***************************************************************************/
/* */
/* pshmod.h */
/* */
/* PostScript hinter module interface (specification). */
/* */
/* Copyright 2001 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __PSHMOD_H__
#define __PSHMOD_H__
#include <ft2build.h>
#include FT_MODULE_H
FT_BEGIN_HEADER
FT_DECLARE_MODULE( pshinter_module_class )
FT_END_HEADER
#endif /* __PSHMOD_H__ */
/* END */