tools/drawMapTest/mainwindow.cpp
author koda
Sat, 06 Aug 2011 07:09:30 +0200
changeset 5505 a55aab592950
parent 4477 63a21fac8bf7
permissions -rw-r--r--
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes. This is a major sdl1.3 update so it should be tested with care (working great on ios)

#include <QFileDialog>

#include "mainwindow.h"
#include "ui_mainwindow.h"
#include "drawmapscene.h"

MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::MainWindow)
{
    ui->setupUi(this);

    scene = new DrawMapScene(this);
    //ui->graphicsView->setScene(scene);
    ui->drawMapWidget->setScene(scene);

    connect(ui->pbUndo, SIGNAL(clicked()), scene, SLOT(undo()));
    connect(scene, SIGNAL(pathChanged()), this, SLOT(scene_pathChanged()));
}

MainWindow::~MainWindow()
{
    delete ui;
}

void MainWindow::changeEvent(QEvent *e)
{
    QMainWindow::changeEvent(e);
    switch (e->type()) {
    case QEvent::LanguageChange:
        ui->retranslateUi(this);
        break;
    default:
        break;
    }
}

void MainWindow::scene_pathChanged()
{
    QString str = scene->encode().toBase64();
    ui->plainTextEdit->setPlainText(str);
    ui->sbBytes->setValue(str.size());
}

void MainWindow::on_pbSave_clicked()
{
    QString fileName = QFileDialog::getSaveFileName(this, tr("Save map"), ".");

    if(!fileName.isEmpty())
    {
        QFile f(fileName);

        f.open(QIODevice::WriteOnly);
        f.write(scene->encode());
    }
}

void MainWindow::on_pbLoad_clicked()
{
    QString fileName = QFileDialog::getOpenFileName(this, tr("Open map file"), ".");

    if(!fileName.isEmpty())
    {
        QFile f(fileName);

        f.open(QIODevice::ReadOnly);
        QByteArray data = f.readAll();
        scene->decode(data);
    }
}