Someone didn't understand why they couldn't rejoin a game. Maybe this will help
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _PROTO_H
#define _PROTO_H
#include <QByteArray>
#include <QString>
#include <QStringList>
#include <QObject>
class HWProto : public QObject
{
Q_OBJECT
public:
HWProto();
static QByteArray & addStringToBuffer(QByteArray & buf, const QString & string);
static QByteArray & addByteArrayToBuffer(QByteArray & buf, const QByteArray & msg);
static QByteArray & addStringListToBuffer(QByteArray & buf, const QStringList & strList);
static QString formatChatMsg(const QString & nick, const QString & msg);
static QString formatChatMsgForFrontend(const QString & msg);
/**
* @brief Determines if a chat string represents a chat action and returns the action.
* @param string chat string
* @return the action-message or NULL if message is no action
*/
static QString chatStringToAction(const QString & string);
};
#endif // _PROTO_H