Someone didn't understand why they couldn't rejoin a game. Maybe this will help
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <QList>
#include <QImage>
#include <QThread>
#include <QApplication>
#include <QProcessEnvironment>
#include "tcpBase.h"
#include "hwconsts.h"
#include "MessageDialog.h"
#include "gameuiconfig.h"
#ifdef HWLIBRARY
extern "C" {
void RunEngine(int argc, char ** argv);
int operatingsystem_parameter_argc;
char ** operatingsystem_parameter_argv;
}
EngineInstance::EngineInstance(QObject *parent)
: QObject(parent)
{
}
EngineInstance::~EngineInstance()
{
qDebug() << "EngineInstance delete" << QThread::currentThreadId();
}
void EngineInstance::setArguments(const QStringList & arguments)
{
m_arguments.clear();
m_arguments << qApp->arguments().at(0).toUtf8();
m_argv.resize(arguments.size() + 1);
m_argv[0] = m_arguments.last().data();
int i = 1;
foreach(const QString & s, arguments)
{
m_arguments << s.toUtf8();
m_argv[i] = m_arguments.last().data();
++i;
}
}
void EngineInstance::start()
{
qDebug() << "EngineInstance start" << QThread::currentThreadId();
RunEngine(m_argv.size(), m_argv.data());
emit finished();
}
#endif
QList<TCPBase*> srvsList;
QPointer<QTcpServer> TCPBase::IPCServer(0);
TCPBase::~TCPBase()
{
if(m_hasStarted)
{
if(IPCSocket)
IPCSocket->close();
if(m_connected)
{
#ifdef HWLIBRARY
if(!thread)
qDebug("WTF");
thread->quit();
thread->wait();
#else
process->waitForFinished(1000);
#endif
}
}
// make sure this object is not in the server list anymore
srvsList.removeOne(this);
if (IPCSocket)
IPCSocket->deleteLater();
}
TCPBase::TCPBase(bool demoMode, bool usesCustomLanguage, QObject *parent) :
QObject(parent),
m_hasStarted(false),
m_isDemoMode(demoMode),
m_connected(false),
m_usesCustomLanguage(usesCustomLanguage),
IPCSocket(0)
{
process = 0;
if(!IPCServer)
{
IPCServer = new QTcpServer(0);
IPCServer->setMaxPendingConnections(1);
if (!IPCServer->listen(QHostAddress::LocalHost))
{
MessageDialog::ShowFatalMessage(tr("Unable to start server at %1.").arg(IPCServer->errorString()));
exit(0); // FIXME - should be graceful exit here (lower Critical -> Warning above when implemented)
}
}
ipc_port=IPCServer->serverPort();
}
void TCPBase::NewConnection()
{
if(IPCSocket)
{
// connection should be already finished
return;
}
disconnect(IPCServer, SIGNAL(newConnection()), this, SLOT(NewConnection()));
IPCSocket = IPCServer->nextPendingConnection();
if(!IPCSocket) return;
m_connected = true;
connect(IPCSocket, SIGNAL(disconnected()), this, SLOT(ClientDisconnect()));
connect(IPCSocket, SIGNAL(readyRead()), this, SLOT(ClientRead()));
SendToClientFirst();
if(simultaneousRun())
{
srvsList.removeOne(this);
emit isReadyNow();
}
}
void TCPBase::RealStart()
{
connect(IPCServer, SIGNAL(newConnection()), this, SLOT(NewConnection()));
IPCSocket = 0;
#ifdef HWLIBRARY
thread = new QThread(this);
EngineInstance *instance = new EngineInstance();
instance->setArguments(getArguments());
instance->moveToThread(thread);
connect(thread, SIGNAL(started()), instance, SLOT(start(void)));
connect(instance, SIGNAL(finished()), thread, SLOT(quit()));
connect(instance, SIGNAL(finished()), instance, SLOT(deleteLater()));
connect(instance, SIGNAL(finished()), thread, SLOT(deleteLater()));
thread->start();
#else
process = new QProcess(this);
connect(process, SIGNAL(error(QProcess::ProcessError)),
this, SLOT(StartProcessError(QProcess::ProcessError)));
connect(process, SIGNAL(finished(int, QProcess::ExitStatus)),
this, SLOT(onEngineDeath(int, QProcess::ExitStatus)));
QStringList arguments = getArguments();
#ifdef QT_DEBUG
// redirect everything written on stdout/stderr
process->setProcessChannelMode(QProcess::ForwardedChannels);
#endif
// If game config uses non-system locale, we set the environment
// of the engine first
if(m_usesCustomLanguage)
{
QProcessEnvironment env = QProcessEnvironment::systemEnvironment();
QString hwengineLang = QLocale().name() + ".UTF8";
qDebug("Setting hwengine environment: LANG=%s", qPrintable(hwengineLang));
// TODO: Check if this is correct and works on all systems
env.insert("LANG", QLocale().name() + ".UTF8");
process->setProcessEnvironment(env);
}
qDebug("Starting hwengine ...");
process->start(bindir->absolutePath() + "/hwengine", arguments);
#endif
m_hasStarted = true;
}
void TCPBase::ClientDisconnect()
{
onClientDisconnect();
if(!simultaneousRun())
{
#ifdef HWLIBRARY
thread->quit();
thread->wait();
#endif
emit isReadyNow();
}
if(IPCSocket) {
disconnect(IPCSocket, SIGNAL(readyRead()), this, SLOT(ClientRead()));
IPCSocket->deleteLater();
IPCSocket = NULL;
}
deleteLater();
}
void TCPBase::ClientRead()
{
QByteArray read = IPCSocket->readAll();
if(read.isEmpty()) return;
readbuffer.append(read);
onClientRead();
}
void TCPBase::StartProcessError(QProcess::ProcessError error)
{
MessageDialog::ShowFatalMessage(tr("Unable to run engine at %1\nError code: %2").arg(bindir->absolutePath() + "/hwengine").arg(error));
ClientDisconnect();
}
void TCPBase::onEngineDeath(int exitCode, QProcess::ExitStatus exitStatus)
{
Q_UNUSED(exitStatus);
if(!m_connected) { // yes, it is intended to be like this
ClientDisconnect(); // need to do cleanup in case no connection occured,
//if m_connected is true, it is done automatically in socket disconnect handler
}
// show error message if there was an error that was not an engine's
// fatal error - because that one already sent a info via IPC
if ((exitCode != HWENGINE_EXITCODE_OK) && (exitCode != HWENGINE_EXITCODE_FATAL))
{
// inform user that something bad happened
MessageDialog::ShowFatalMessage(
tr("The game engine died unexpectedly!\n"
"(exit code %1)\n\n"
"We are very sorry for the inconvenience :(\n\n"
"If this keeps happening, please click the '%2' button in the main menu!")
.arg(exitCode)
.arg("Feedback"));
}
}
void TCPBase::tcpServerReady()
{
if (!srvsList.isEmpty())
{
disconnect(srvsList.first(), SIGNAL(isReadyNow()), this, SLOT(tcpServerReady()));
RealStart();
}
else
{
qDebug("tcpServerReady() called while srvsList was empty. Not starting TCP server");
}
}
void TCPBase::Start(bool couldCancelPreviousRequest)
{
if(srvsList.isEmpty())
{
srvsList.push_back(this);
RealStart();
}
else
{
TCPBase * last = srvsList.last();
if(couldCancelPreviousRequest
&& last->couldBeRemoved()
&& (last->isConnected() || !last->hasStarted())
&& (last->parent() == parent()))
{
srvsList.removeLast();
delete last;
Start(couldCancelPreviousRequest);
} else
{
connect(last, SIGNAL(isReadyNow()), this, SLOT(tcpServerReady()));
srvsList.push_back(this);
}
}
}
void TCPBase::onClientRead()
{
}
void TCPBase::onClientDisconnect()
{
}
void TCPBase::SendToClientFirst()
{
}
void TCPBase::SendIPC(const QByteArray & buf)
{
if (buf.size() > MAXMSGCHARS) return;
quint8 len = buf.size();
RawSendIPC(QByteArray::fromRawData((char *)&len, 1) + buf);
}
void TCPBase::RawSendIPC(const QByteArray & buf)
{
if (!IPCSocket)
{
toSendBuf += buf;
}
else
{
if (toSendBuf.size() > 0)
{
IPCSocket->write(toSendBuf);
if(m_isDemoMode) demo.append(toSendBuf);
toSendBuf.clear();
}
if(!buf.isEmpty())
{
IPCSocket->write(buf);
if(m_isDemoMode) demo.append(buf);
}
}
}
bool TCPBase::couldBeRemoved()
{
return false;
}
bool TCPBase::isConnected()
{
return m_connected;
}
bool TCPBase::simultaneousRun()
{
return false;
}
bool TCPBase::hasStarted()
{
return m_hasStarted;
}