Someone didn't understand why they couldn't rejoin a game. Maybe this will help
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _TCPBASE_INCLUDED
#define _TCPBASE_INCLUDED
#include <QObject>
#include <QTcpServer>
#include <QTcpSocket>
#include <QByteArray>
#include <QString>
#include <QDir>
#include <QProcess>
#include <QThread>
#include <QPointer>
#include <QVector>
#include <QList>
#include <QImage>
#define MAXMSGCHARS 255
class TCPBase : public QObject
{
Q_OBJECT
public:
TCPBase(bool demoMode, bool usesCustomLanguage, QObject * parent = 0);
virtual ~TCPBase();
virtual bool couldBeRemoved();
virtual bool simultaneousRun();
bool isConnected();
bool hasStarted();
signals:
void isReadyNow();
protected:
bool m_hasStarted;
quint16 ipc_port;
void Start(bool couldCancelPreviousRequest);
QByteArray readbuffer;
QByteArray toSendBuf;
QByteArray demo;
void SendIPC(const QByteArray & buf);
void RawSendIPC(const QByteArray & buf);
virtual QStringList getArguments()=0;
virtual void onClientRead();
virtual void onClientDisconnect();
virtual void SendToClientFirst();
private:
static QPointer<QTcpServer> IPCServer;
#ifdef HWLIBRARY
QThread * thread;
#else
QProcess * process;
#endif
bool m_isDemoMode;
bool m_connected;
bool m_usesCustomLanguage;
void RealStart();
QPointer<QTcpSocket> IPCSocket;
private slots:
void NewConnection();
void ClientDisconnect();
void ClientRead();
void StartProcessError(QProcess::ProcessError error);
void onEngineDeath(int exitCode, QProcess::ExitStatus exitStatus);
void tcpServerReady();
};
#ifdef HWLIBRARY
class EngineInstance : public QObject
{
Q_OBJECT
public:
EngineInstance(QObject *parent = 0);
~EngineInstance();
void setArguments(const QStringList & arguments);
public slots:
void start();
signals:
void finished();
private:
QList<QByteArray> m_arguments;
QVector<char *> m_argv;
};
#endif
#endif // _TCPBASE_INCLUDED