misc/theme_editor.html
author nemo
Mon, 12 Sep 2011 19:30:18 -0400
changeset 5883 a6d764786905
parent 5543 5e597b725316
child 10017 de822cd3df3a
permissions -rw-r--r--
Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour. If we can find willing testers, perhaps we can narrow down which attribute was the problem. Also reenable F12 bind for Windows.

<!doctype html>
<html>
    <head>
        <title>Hedgewars Theme Editor</title>
        <script type="text/javascript">
            var sky, clouds, horizont, water, land, border;
            var skyColor, waterTopColor, waterBottomColor;
            var elements = 7;
            var landArray;
            
            function landFunction(x){
                return 384 - 192 * Math.sin(x * Math.PI/512);
            }
            
            function tryToDraw(){
                if (--elements <= 0) {
                    draw();
                }
            }
        
            function load(){
                    var canvas = document.getElementById('preview');
                    if (canvas.getContext){
                        var ctx = canvas.getContext('2d');
                    
                        ctx.fillStyle = '#0b294b';
                        ctx.fillRect(0, 0, 512, 384);
                        
                        ctx.font = "40pt Arial";
                        ctx.fillStyle = '#2b7bd5';
                        ctx.fillText('Loading Images...', 32, 212);
                    }
                    
                    sky = new Image();
                    sky.onload = tryToDraw;
                    sky.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Themes/Nature/Sky.png';
          
                    clouds = new Image();
                    clouds.onload = tryToDraw;
                    clouds.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Graphics/Clouds.png';
          
                    horizont = new Image();
                    horizont.onload = tryToDraw;
                    horizont.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Themes/Nature/horizont.png';
          
                    land = new Image();
                    land.onload = tryToDraw;
                    land.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Themes/Nature/LandTex.png';
          
                    border = new Image();
                    border.onload = tryToDraw;
                    border.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Themes/Nature/Border.png';
          
                    water = new Image();
                    water.onload = tryToDraw;
                    water.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Graphics/BlueWater.png';
                    
                    landArray = new Array(512);
                    for (var x = 0; x < landArray.length; x++)
                        landArray[x] = landFunction(x);
                    
                    skyColor = '#131252';
                    document.getElementById('skyColor').value = skyColor;
                    
                    waterTopColor = '#555C9D';
                    document.getElementById('waterTopColor').value = waterTopColor;
                    
                    waterBottomColor = '#343C7D';
                    document.getElementById('waterBottomColor').value = waterBottomColor;
                    
                    tryToDraw();
            }
            
            function draw(){
                var canvas = document.getElementById('preview');
                if (canvas.getContext){
                    var ctx = canvas.getContext('2d');
                    
                    ctx.fillStyle = skyColor;
                    ctx.fillRect(0, 0, 512, 384);
                    
                    ctx.drawImage(sky, 0, 64, 512, 256);
          
                    for (var i = 0; i < 4; i++)
                        ctx.drawImage(clouds, 0, i * 128, 256, 128, i * 128, 64, 128, 64);
          
                    ctx.drawImage(horizont, 0, 192, 512, 128);
                    
                    ctx.save();
                    
                    ctx.beginPath();
                    ctx.moveTo(0, 384);
                    for (var x = 0; x < landArray.length; x++)
                        ctx.lineTo(x, landArray[x]);
                    ctx.clip();
                    
                    for (var i = 0; i < 2; i++)
                    	for (var k = 0; k < 2; k++)
                    		ctx.drawImage(land, i * 320, k * 240, 320, 240);
                    
                    ctx.restore();
                    
                    var k = 0;
                    for (var x = 0; x < landArray.length; x++) {
                        if (++k == 64)
                            k = 0;
                        ctx.drawImage(border, k, 0, 2, 16, x, landArray[x] - 4, 1, 8);
                    }
                        
                    
                    var gradient = ctx.createLinearGradient(0, 320, 0, 384);
                    gradient.addColorStop(0, waterTopColor);
                    gradient.addColorStop(1, waterBottomColor);
                    ctx.fillStyle = gradient;
                    ctx.fillRect(0, 320, 512, 384);
          
                    for (var i = 0; i < 8; i++)
                        ctx.drawImage(water, i * 64, 308, 64, 24);
                }
            }
        </script>
        <style type="text/css">
            canvas { border: 1px solid black; }
        </style>
    </head>
    <body onload="load();">
        <h1>Hedgewars Theme editor</h1>
        <canvas id="preview" width="512" height="384">Sorry, your browser does not support Canvas.</canvas><br>
        <table>
        <tr><td>Sky:</td><td>
        <input id="sky" type="file" accept="image/png" onchange="sky.src = window.URL.createObjectURL(this.files[0])"></input>
        </td></tr>
        <tr><td>Sky Color:</td><td>
        <input id="skyColor" type="color" onchange="skyColor = this.value; draw()"></input>
        </td></tr>
        <tr><td>Clouds:</td><td>
        <input id="clouds" type="file" accept="image/png" onchange="clouds.src = window.URL.createObjectURL(this.files[0])"></input>
        </td></tr>
        <tr><td>Horizont:</td><td>
        <input id="horizont" type="file" accept="image/png" onchange="horizont.src = window.URL.createObjectURL(this.files[0])"></input>
        </td></tr>
        <tr><td>Land:</td><td>
        <input id="land" type="file" accept="image/png" onchange="land.src = window.URL.createObjectURL(this.files[0])"></input>
        </td></tr>
        <tr><td>Border:</td><td>
        <input id="border" type="file" accept="image/png" onchange="border.src = window.URL.createObjectURL(this.files[0])"></input>
        </td></tr>
        <tr><td>Water:</td><td>
        <input id="water" type="file" accept="image/png" onchange="water.src = window.URL.createObjectURL(this.files[0])"></input>
        </td></tr>
        <tr><td>Water Top Color:</td><td>
        <input id="waterTopColor" type="color" onchange="waterTopColor = this.value; draw()"></input>
        </td></tr>
        <tr><td>Water Bottom Color:</td><td>
        <input id="waterBottomColor" type="color" onchange="waterBottomColor = this.value; draw()"></input>
        </td></tr>
        </table>
    </body>
</html>