Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
I implemented that event in Tumber and Space Invasion already in order to update HUD locations properly. (mikade: deal with it $
//
// Prefix header for all source files of the 'CocoaTouchStaticLibrary' target in the 'CocoaTouchStaticLibrary' project.
//
#ifdef __OBJC__
#import <Foundation/Foundation.h>
#endif