- Frontend: don't reset playing teams list after end of round
- Server: same + don't allow team adding while round in progress
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include "netserver.h"
#include "netconnectedclient.h"
#include <QTcpServer>
#include <QTcpSocket>
#include <QMessageBox>
#include <algorithm>
extern char delimeter;
bool HWNetServer::StartServer(quint16 port)
{
ds_port = port;
hhnum=0;
IPCServer = new QTcpServer(this);
connect(IPCServer, SIGNAL(newConnection()), this, SLOT(NewConnection()));
return IPCServer->listen(QHostAddress::Any, ds_port);
}
void HWNetServer::StopServer()
{
QList<HWConnectedClient*>::iterator it;
for(it=connclients.begin(); it!=connclients.end(); ++it) {
ClientDisconnect(*it);
}
IPCServer->close();
}
void HWNetServer::NewConnection()
{
QTcpSocket* client = IPCServer->nextPendingConnection();
if(!client) return;
connclients.push_back(new HWConnectedClient(this, client));
connect(connclients.back(), SIGNAL(HWClientDisconnected(HWConnectedClient*)),
this, SLOT(ClientDisconnect(HWConnectedClient*)));
}
void HWNetServer::ClientDisconnect(HWConnectedClient* client)
{
QList<HWConnectedClient*>::iterator it=std::find(connclients.begin(), connclients.end(), client);
if(it==connclients.end())
{
qWarning("Unknown client disconnected");
return;
}
for(QList<QStringList>::iterator tmIt=(*it)->m_teamsCfg.begin(); tmIt!=(*it)->m_teamsCfg.end(); ++tmIt) {
sendOthers(*it, QString("REMOVETEAM:")+delimeter+*(tmIt->begin()) + delimeter + *(tmIt->begin()+1));
}
sendOthers(*it, QString("LEFT")+delimeter+client->client_nick);
connclients.erase(it);
//teamChanged();
}
QString HWNetServer::getRunningHostName() const
{
return IPCServer->serverAddress().toString();
}
quint16 HWNetServer::getRunningPort() const
{
return ds_port;
}
HWConnectedClient* HWNetServer::getChiefClient() const
{
for(QList<HWConnectedClient*>::const_iterator it=connclients.begin(); it!=connclients.end(); ++it) {
// watch for first fully connected client (with confirmed nick)
if((*it)->getClientNick()!="") return *it;
}
return 0;
}
bool HWNetServer::isChiefClient(HWConnectedClient* cl) const
{
return getChiefClient()==cl;
}
QMap<QString, QStringList> HWNetServer::getGameCfg() const
{
return m_gameCfg;
}
bool HWNetServer::haveNick(const QString& nick) const
{
for(QList<HWConnectedClient*>::const_iterator it=connclients.begin(); it!=connclients.end(); ++it) {
if((*it)->getClientNick()==nick) {
return true;
}
}
return false;
}
void HWNetServer::sendNicks(HWConnectedClient* cl) const
{
for(QList<HWConnectedClient*>::const_iterator it=connclients.begin(); it!=connclients.end(); ++it) {
cl->RawSendNet(QString("JOINED")+delimeter+(*it)->client_nick);
}
}
QList<QStringList> HWNetServer::getTeamsConfig() const
{
QList<QStringList> lst;
for(QList<HWConnectedClient*>::const_iterator it=connclients.begin(); it!=connclients.end(); ++it) {
try {
lst+=(*it)->getTeamNames();
} catch(HWConnectedClient::NoTeamNameException& e) {
}
}
return lst;
}
bool HWNetServer::shouldStart(HWConnectedClient* client)
{
QList<HWConnectedClient*>::iterator it=std::find(connclients.begin(), connclients.end(), client);
if(it==connclients.end() || *it!=client) return false;
for(it=connclients.begin(); it!=connclients.end(); ++it) {
if(!(*it)->isReady()) return false;
}
return true;
}
void HWNetServer::resetStart()
{
QList<HWConnectedClient*>::iterator it;
for(it=connclients.begin(); it!=connclients.end(); ++it) {
(*it)->readyToStart=false;
}
}
QString HWNetServer::prepareConfig(QStringList lst)
{
QString msg=lst.join((QString)delimeter)+delimeter;
for(QList<HWConnectedClient*>::iterator it=connclients.begin(); it!=connclients.end(); ++it) {
if(!(*it)->isReady()) continue;
msg+=(*it)->getHedgehogsDescription()+delimeter;
}
return msg;
}
void HWNetServer::sendAll(QString gameCfg)
{
for(QList<HWConnectedClient*>::iterator it=connclients.begin(); it!=connclients.end(); ++it) {
(*it)->RawSendNet(gameCfg);
}
}
void HWNetServer::sendOthers(HWConnectedClient* this_cl, QString gameCfg)
{
for(QList<HWConnectedClient*>::iterator it=connclients.begin(); it!=connclients.end(); ++it) {
if(*it==this_cl) continue;
(*it)->RawSendNet(gameCfg);
}
}