gameServer/ClientIO.hs
author sheepluva
Tue, 04 Sep 2012 13:18:26 +0200
changeset 7669 a85e1c167b69
parent 7388 92535bc7e928
child 8371 0551b5c3de9a
permissions -rw-r--r--
I didn't want to do this since it seems less clean, but... moving the stats-fix into CheckForWin, since that function is the one sending the damage stats (whyyyy?) therefore it's not sufficient to update stats after calling it, some of the stats won't be transfered to frontend then

{-# LANGUAGE ScopedTypeVariables, OverloadedStrings, Rank2Types #-}
module ClientIO where

import qualified Control.Exception as Exception
import Control.Monad.State
import Control.Concurrent.Chan
import Control.Concurrent
import Network
import Network.Socket.ByteString
import qualified Data.ByteString.Char8 as B
----------------
import CoreTypes
import RoomsAndClients


pDelim :: B.ByteString
pDelim = "\n\n"

bs2Packets :: B.ByteString -> ([[B.ByteString]], B.ByteString)
bs2Packets = runState takePacks

takePacks :: State B.ByteString [[B.ByteString]]
takePacks
  = do modify (until (not . B.isPrefixOf pDelim) (B.drop 2))
       packet <- state $ B.breakSubstring pDelim
       buf <- get
       if B.null buf then put packet >> return [] else
        if B.null packet then  return [] else
         do packets <- takePacks
            return (B.splitWith (== '\n') packet : packets)

listenLoop :: Socket -> Chan CoreMessage -> ClientIndex -> IO ()
listenLoop sock chan ci = recieveWithBufferLoop B.empty
    where
        recieveWithBufferLoop recvBuf = do
            recvBS <- recv sock 4096
            unless (B.null recvBS) $ do
                let (packets, newrecvBuf) = bs2Packets $ B.append recvBuf recvBS
                forM_ packets sendPacket
                recieveWithBufferLoop newrecvBuf

        sendPacket packet = writeChan chan $ ClientMessage (ci, packet)

clientRecvLoop :: Socket -> Chan CoreMessage -> Chan [B.ByteString] -> ClientIndex -> (forall a. IO a -> IO a) -> IO ()
clientRecvLoop s chan clChan ci restore =
    (myThreadId >>=
    \t -> (restore $ forkIO (clientSendLoop s t clChan ci) >>
        listenLoop s chan ci >> return "Connection closed")
        `Exception.catch` (\(e :: ShutdownThreadException) -> return . B.pack . show $ e)
        `Exception.catch` (\(e :: Exception.IOException) -> return . B.pack . show $ e)
        `Exception.catch` (\(e :: Exception.SomeException) -> return . B.pack . show $ e)
        >>= clientOff) `Exception.finally` remove
    where
        clientOff msg = writeChan chan $ ClientMessage (ci, ["QUIT", msg])
        remove = do
            clientOff "Client is in some weird state"
            writeChan chan $ Remove ci



clientSendLoop :: Socket -> ThreadId -> Chan [B.ByteString] -> ClientIndex -> IO ()
clientSendLoop s tId chan ci = do
    answer <- readChan chan

    when (isQuit answer) $
        killReciever . B.unpack $ quitMessage answer

    Exception.handle
        (\(e :: Exception.SomeException) -> unless (isQuit answer) . killReciever $ show e) $
            sendAll s $ B.unlines answer `B.snoc` '\n'

    if isQuit answer then
        sClose s
        else
        clientSendLoop s tId chan ci

    where
        killReciever = Exception.throwTo tId . ShutdownThreadException
        quitMessage ["BYE"] = "bye"
        quitMessage ("BYE":msg:_) = msg
        quitMessage _ = error "quitMessage"
        isQuit ("BYE":_) = True
        isQuit _ = False