gameServer/HWProtoCore.hs
author sheepluva
Tue, 04 Sep 2012 13:18:26 +0200
changeset 7669 a85e1c167b69
parent 5996 2c72fe81dd37
child 7766 98edc0724a28
permissions -rw-r--r--
I didn't want to do this since it seems less clean, but... moving the stats-fix into CheckForWin, since that function is the one sending the damage stats (whyyyy?) therefore it's not sufficient to update stats after calling it, some of the stats won't be transfered to frontend then

{-# LANGUAGE OverloadedStrings #-}
module HWProtoCore where

import Control.Monad.Reader
import Data.Maybe
import qualified Data.ByteString.Char8 as B
--------------------------------------
import CoreTypes
import Actions
import HWProtoNEState
import HWProtoLobbyState
import HWProtoInRoomState
import HandlerUtils
import RoomsAndClients
import Utils

handleCmd, handleCmd_loggedin :: CmdHandler


handleCmd ["PING"] = answerClient ["PONG"]


handleCmd ("QUIT" : xs) = return [ByeClient msg]
    where
        msg = if not $ null xs then head xs else "bye"


handleCmd ["PONG"] = do
    cl <- thisClient
    if pingsQueue cl == 0 then
        return [ProtocolError "Protocol violation"]
        else
        return [ModifyClient (\c -> c{pingsQueue = pingsQueue c - 1})]

handleCmd cmd = do
    (ci, irnc) <- ask
    if logonPassed (irnc `client` ci) then
        handleCmd_loggedin cmd
        else
        handleCmd_NotEntered cmd


handleCmd_loggedin ["INFO", asknick] = do
    (_, rnc) <- ask
    maybeClientId <- clientByNick asknick
    isAdminAsking <- liftM isAdministrator thisClient
    let noSuchClient = isNothing maybeClientId
    let clientId = fromJust maybeClientId
    let cl = rnc `client` fromJust maybeClientId
    let roomId = clientRoom rnc clientId
    let clRoom = room rnc roomId
    let roomMasterSign = if isMaster cl then "@" else ""
    let adminSign = if isAdministrator cl then "@" else ""
    let roomInfo = if roomId /= lobbyId then B.concat [roomMasterSign, "room ", name clRoom] else adminSign `B.append` "lobby"
    let roomStatus = if isJust $ gameInfo clRoom then
            if teamsInGame cl > 0 then "(playing)" else "(spectating)"
            else
            ""
    let hostStr = if isAdminAsking then host cl else cutHost $ host cl
    if noSuchClient then
        return []
        else
        answerClient [
            "INFO",
            nick cl,
            B.concat ["[", hostStr, "]"],
            protoNumber2ver $ clientProto cl,
            B.concat ["[", roomInfo, "]", roomStatus]
            ]


handleCmd_loggedin cmd = do
    (ci, rnc) <- ask
    if clientRoom rnc ci == lobbyId then
        handleCmd_lobby cmd
        else
        handleCmd_inRoom cmd