I didn't want to do this since it seems less clean, but...
moving the stats-fix into CheckForWin, since that function is the one sending the damage stats (whyyyy?)
therefore it's not sufficient to update stats after calling it, some of the stats won't be transfered to frontend then
/* This file is NOT open source. See "license.txt" to read the full license provided with the Xfire SDK. */
#ifndef __XFIREGAMECLIENT_H__
#define __XFIREGAMECLIENT_H__
#ifdef __cplusplus
extern "C" {
#endif
/*
** XfireIsLoaded()
**
** returns 1 if application can talk to Xfire, 0 otherwise
*/
int XfireIsLoaded();
/*
** XfireSetCustomGameDataA()
**
** ANSI version to tell xfire of custom game data
*/
int XfireSetCustomGameDataA(int num_keys, const char **keys, const char **values);
/*
** XfireSetCustomGameDataA()
**
** UNICODE version to tell xfire of custom game data
*/
int XfireSetCustomGameDataW(int num_keys, const wchar_t **keys, const wchar_t **values);
/*
** XfireSetCustomGameDataUTF8()
**
** UTF8 version to tell xfire of custom game data
*/
int XfireSetCustomGameDataUTF8(int num_keys, const char **keys, const char **values);
#ifdef UNICODE
#define XfireSetCustomGameData XfireSetCustomGameDataW
#else
#define XfireSetCustomGameData XfireSetCustomGameDataA
#endif
#ifdef __cplusplus
}
#endif
#endif /* __XFIREGAMECLIENT_H__ */