Complete overhaul of Basic Rope Training
NEW lesson plan:
- Select rope
- Shoot rope, attach, detach
- Extend, retract, swing to reach easy target
- Multiple shots / rope re-use to go over water hazard
- Drop grenade from rope
- Special rules when you only got 1 rope (also when the rope is officially used up)
- Rope around obstacles and mines
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* @brief GameStyleModel class implementation
*/
#include <QTextStream>
#include "physfs.h"
#include "GameStyleModel.h"
#include "hwconsts.h"
void GameStyleModel::loadGameStyles()
{
beginResetModel();
QIcon dlcIcon;
dlcIcon.addFile(":/res/dlcMarker.png", QSize(), QIcon::Normal, QIcon::On);
dlcIcon.addFile(":/res/dlcMarkerSelected.png", QSize(), QIcon::Selected, QIcon::On);
QPixmap emptySpace = QPixmap(7, 15);
emptySpace.fill(QColor(0, 0, 0, 0));
QIcon notDlcIcon = QIcon(emptySpace);
// empty list, so that we can (re)fill it
QStandardItemModel::clear();
QList<QStandardItem * > items;
items.append(new QStandardItem(notDlcIcon, "Normal"));
// define a separator item
QStandardItem * separator = new QStandardItem("---");
separator->setData(QLatin1String("separator"), Qt::AccessibleDescriptionRole);
separator->setFlags(separator->flags() & ~( Qt::ItemIsEnabled | Qt::ItemIsSelectable ) );
items.append(separator);
QStringList scripts = DataManager::instance().entryList(
QString("Scripts/Multiplayer"),
QDir::Files,
QStringList("*.lua")
);
foreach(QString script, scripts)
{
script = script.remove(".lua", Qt::CaseInsensitive);
QFile scriptCfgFile(QString("physfs://Scripts/Multiplayer/%2.cfg").arg(script));
QString name = script;
name = name.replace("_", " ");
QString scheme = "locked";
QString weapons = "locked";
if (scriptCfgFile.exists() && scriptCfgFile.open(QFile::ReadOnly))
{
QTextStream input(&scriptCfgFile);
input >> scheme;
input >> weapons;
scriptCfgFile.close();
if (!scheme.isEmpty())
scheme.replace("_", " ");
if (!weapons.isEmpty())
weapons.replace("_", " ");
}
// detect if script is dlc
QString scriptPath = PHYSFS_getRealDir(QString("Scripts/Multiplayer/%1.lua").arg(script).toLocal8Bit().data());
bool isDLC = !scriptPath.startsWith(datadir->absolutePath());
QStandardItem * item;
if (isDLC)
item = new QStandardItem(dlcIcon, name);
else
item = new QStandardItem(notDlcIcon, name);
item->setData(script, ScriptRole);
item->setData(scheme, SchemeRole);
item->setData(weapons, WeaponsRole);
item->setData(isDLC, IsDlcRole);
items.append(item);
}
QStandardItemModel::appendColumn(items);
endResetModel();
}