add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
if (NOT APPLE)
configure_file( "${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in"
"${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
IMMEDIATE @ONLY)
add_custom_target(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
endif()
if (APPLE)
find_package(Qt4 REQUIRED)
find_package(SDL REQUIRED)
find_package(SDL_image REQUIRED)
find_package(SDL_net REQUIRED)
find_package(SDL_ttf REQUIRED)
find_package(SDL_mixer REQUIRED)
find_package(OGGVORBIS REQUIRED)
if(NOT NOAUTOUPDATE)
#needed for SPARKLE_FOUND variable
find_package(Sparkle QUIET)
#needed because the 'if' clause in the script prints silly policy warnings
if(${SPARKLE_FOUND})
set(SPARKLE_FOUND 1)
else()
set(SPARKLE_FOUND 0)
endif()
endif()
#use the associated tool from the libraries we've selected
string(REGEX REPLACE "(.*)/include.*" "\\1" qt_base_dir "${QT_INCLUDE_DIR}")
#remove the ";-framework Cocoa" from the SDL_LIBRARY variable
string(REGEX REPLACE "(.*);-.*" "\\1" sdl_dir "${SDL_LIBRARY}")
#this tool is present in qt 4.5 but only if you compile from sources; from qt 4.6 is present also in the binary version
find_program(macdeployqt_executable NAMES macdeployqt macdeployqt-mac PATHS ${qt_base_dir}/bin)
if(NOT macdeployqt_executable)
message(FATAL_ERROR "The utility macdeployqt is required to create the bundle (seached: ${qt_base_dir})")
else()
message(STATUS "macdeployqt found in ${macdeployqt_executable}")
endif()
#dummy target, we're interested in the postscript file
add_custom_target(bundle)
set_target_properties(bundle PROPERTIES POST_INSTALL_SCRIPT ${CMAKE_CURRENT_BINARY_DIR}/CreateMacBundle.cmake)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/CreateMacBundle.cmake.in ${CMAKE_CURRENT_BINARY_DIR}/CreateMacBundle.cmake)
endif()