add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
module PascalPreprocessor where
import Text.Parsec
import Control.Monad.IO.Class
import Control.Monad
import System.IO
import qualified Data.Map as Map
import Data.Char
-- comments are removed
comment = choice [
char '{' >> notFollowedBy (char '$') >> manyTill anyChar (try $ char '}') >> return ""
, (try $ string "(*") >> manyTill anyChar (try $ string "*)") >> return ""
, (try $ string "//") >> manyTill anyChar (try newline) >> return "\n"
]
initDefines = Map.fromList [
("FPC", "")
, ("PAS2C", "")
]
preprocess :: String -> IO String
preprocess fn = do
r <- runParserT (preprocessFile fn) (initDefines, [True]) "" ""
case r of
(Left a) -> do
hPutStrLn stderr (show a)
return ""
(Right a) -> return a
where
preprocessFile fn = do
f <- liftIO (readFile fn)
setInput f
preprocessor
preprocessor, codeBlock, switch :: ParsecT String (Map.Map String String, [Bool]) IO String
preprocessor = chainr codeBlock (return (++)) ""
codeBlock = do
s <- choice [
switch
, comment
, char '\'' >> many (noneOf "'\n") >>= \s -> char '\'' >> return ('\'' : s ++ "'")
, identifier >>= replace
, noneOf "{" >>= \a -> return [a]
]
(_, ok) <- getState
return $ if and ok then s else ""
--otherChar c = c `notElem` "{/('_" && not (isAlphaNum c)
identifier = do
c <- letter <|> oneOf "_"
s <- many (alphaNum <|> oneOf "_")
return $ c:s
switch = do
try $ string "{$"
s <- choice [
include
, ifdef
, if'
, elseSwitch
, endIf
, define
, unknown
]
return s
include = do
try $ string "INCLUDE"
spaces
(char '"')
fn <- many1 $ noneOf "\"\n"
char '"'
spaces
char '}'
f <- liftIO (readFile fn `catch` error ("File not found: " ++ fn))
c <- getInput
setInput $ f ++ c
return ""
ifdef = do
s <- try (string "IFDEF") <|> try (string "IFNDEF")
let f = if s == "IFNDEF" then not else id
spaces
d <- identifier
spaces
char '}'
updateState $ \(m, b) ->
(m, (f $ d `Map.member` m) : b)
return ""
if' = do
s <- try (string "IF" >> notFollowedBy alphaNum)
manyTill anyChar (char '}')
--char '}'
updateState $ \(m, b) ->
(m, False : b)
return ""
elseSwitch = do
try $ string "ELSE}"
updateState $ \(m, b:bs) -> (m, (not b):bs)
return ""
endIf = do
try $ string "ENDIF}"
updateState $ \(m, b:bs) -> (m, bs)
return ""
define = do
try $ string "DEFINE"
spaces
i <- identifier
d <- ((string ":=" >> return ())<|> spaces) >> many (noneOf "}")
char '}'
updateState $ \(m, b) -> (if (and b) && (head i /= '_') then Map.insert i d m else m, b)
return ""
replace s = do
(m, _) <- getState
return $ Map.findWithDefault s s m
unknown = do
fn <- many1 $ noneOf "}\n"
char '}'
return $ "{$" ++ fn ++ "}"