QTfrontend/mission.cpp
author Wuzzy <Wuzzy2@mail.ru>
Mon, 14 Jan 2019 00:34:56 +0100
changeset 14584 ab79cd4a7382
parent 14525 029f40c609b4
permissions -rw-r--r--
Reverse order of visual gears linked list Now vgears will render in the order they have been added. Older visual gears are rendered earlier, so they are "behind" newer visual gears. This has been primarily done to fix the render order of speech bubbles (bug #287).

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2018 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include "mission.h"
#include "hwconsts.h"
#include "DataManager.h"
#include <QSettings>
#include <QObject>
#include <QLocale>

QSettings* getMissionTeamFile(QString & missionName, QString & teamName)
{
    QSettings* teamfile = new QSettings(cfgdir->absolutePath() + "/Teams/" + teamName + ".hwt", QSettings::IniFormat, 0);
    teamfile->setIniCodec("UTF-8");
    if (!teamfile->childGroups().contains("Mission " + missionName) &&
            teamfile->childGroups().contains("Mission " + missionName)){
        teamfile->beginGroup("Mission " + missionName);
        QStringList keys = teamfile->childKeys();
        teamfile->endGroup();
        for (int i=0;i<keys.size();i++) {
            QVariant value = teamfile->value("Mission " + missionName + "/" + keys[i]);
            teamfile->setValue("Mission " + missionName + "/" + keys[i], value);
        }
        teamfile->remove("Mission " + missionName);
    }

    return teamfile;
}

/**
    Returns true if the specified mission has been completed
    missionName: Name of the mission in question
    teamName: Name of the playing team
*/
bool isMissionWon(QString & missionName, QString & teamName)
{
    QSettings* teamfile = getMissionTeamFile(missionName, teamName);
    bool won = teamfile->value("Mission " + missionName + "/Won", false).toBool();
    return won;
}

/**
    Returns true if the mission value adressed with the provided
    missionName: Name of the mission in question
    teamName: Name of the playing team
    key: name of key to check
*/
bool missionValueExists(QString & missionName, QString & teamName, QString key)
{
    QSettings* teamfile = getMissionTeamFile(missionName, teamName);
    return teamfile->contains("Mission " + missionName + "/" + key);
}
/**
    Returns a mission value.
    NOTE: Check whether the mission value exists first, using missionValueExists.
    missionName: Name of the mission in question
    teamName: Name of the playing team
    key: name of key to read its value from
*/
QVariant getMissionValue(QString & missionName, QString & teamName, QString key)
{
    QSettings* teamfile = getMissionTeamFile(missionName, teamName);
    return teamfile->value("Mission " + missionName + "/" + key);
}