Reverse order of visual gears linked list
Now vgears will render in the order they have been added.
Older visual gears are rendered earlier, so they are "behind" newer visual gears.
This has been primarily done to fix the render order of speech bubbles (
bug #287).
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef LIBAV_INTERACTION
#define LIBAV_INTERACTION
#include <QComboBox>
/**
* @brief Class for interacting with ffmpeg/libav libraries
*
* @see <a href="https://en.wikipedia.org/wiki/Singleton_pattern">singleton pattern</a>
*/
class LibavInteraction : public QObject
{
Q_OBJECT;
LibavInteraction();
public:
static LibavInteraction & instance();
// fill combo box with known file formats
void fillFormats(QComboBox * pFormats);
// fill combo boxes with known codecs for given formats
void fillCodecs(const QString & format, QComboBox * pVCodecs, QComboBox * pACodecs);
QString getExtension(const QString & format);
// get information about file (duration, resolution etc) in multiline string
QString getFileInfo(const QString & filepath);
};
#endif // LIBAV_INTERACTION