QTfrontend/ui/widget/qpushbuttonwithsound.cpp
author koda
Tue, 23 Oct 2012 06:50:19 +0200
changeset 7794 ab7b94c03bc9
parent 7793 3c21da93db9f
child 8049 133e22b5c410
permissions -rw-r--r--
QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include <QDir>

#include "qpushbuttonwithsound.h"
#include "DataManager.h"
#include "SDLInteraction.h"
#include "hwform.h"
#include "gameuiconfig.h"

QPushButtonWithSound::QPushButtonWithSound(QWidget *parent) :
    QPushButton(parent),
    isSoundEnabled(true)
{
    connect(this, SIGNAL(clicked()), this, SLOT(buttonClicked()));
}

void QPushButtonWithSound::buttonClicked()
{
    if ( !isSoundEnabled || !HWForm::config->isFrontendSoundEnabled())
        return;

    DataManager & dataMgr = DataManager::instance();

    if (this->isEnabled())
        SDLInteraction::instance().playSoundFile(dataMgr.findFileForRead("Sounds/roperelease.ogg"));
}