Engine (Henek):
* Moved some utility weapons to a new 10th row
* Added adjustable flame output to Flamethrower (left/right controls power/intensity)
* Added fuel display to flame thrower
Frontend:
* Added support to bind the new 10th row (default: F10)
//
// Prefix header for all source files of the 'OpenGL ES app' target in the 'OpenGL ES app' project
//
#ifdef __OBJC__
#import <Foundation/Foundation.h>
#import <CoreGraphics/CoreGraphics.h>
#import <UIKit/UIKit.h>
#endif