use itertools::Itertools;
use integral_geometry::{Point, Size};
use land2d::Land2D;
use outline_template::OutlineTemplate;
pub struct OutlinePoints {
pub islands: Vec<Vec<Point>>,
pub fill_points: Vec<Point>,
pub size: Size,
}
impl OutlinePoints {
pub fn from_outline_template<I: Iterator<Item = u32>>(
outline_template: &OutlineTemplate,
random_numbers: &mut I,
) -> Self {
Self {
islands: outline_template
.islands
.iter()
.map(|i| {
i.iter()
.zip(random_numbers.tuples())
.map(|(rect, (rnd_a, rnd_b))| {
Point::new(
rect.x + (rnd_a % rect.width) as i32,
rect.y + (rnd_b % rect.height) as i32,
)
}).collect()
}).collect(),
fill_points: outline_template.fill_points.clone(),
size: outline_template.size,
}
}
pub fn total_len(&self) -> usize {
self.islands.iter().map(|i| i.len()).sum::<usize>() + self.fill_points.len()
}
pub fn iter_mut(&mut self) -> impl Iterator<Item = &mut Point> {
self.islands
.iter_mut()
.flat_map(|i| i.iter_mut())
.chain(self.fill_points.iter_mut())
}
fn divide_edge<I: Iterator<Item = u32>>(
&self,
start_point: Point,
end_point: Point,
random_numbers: &mut I,
) -> Option<Point> {
None
}
fn divide_edges<I: Iterator<Item = u32>>(&mut self, random_numbers: &mut I) {
for is in 0..self.islands.len() {
let mut i = 0;
let mut start_point = Point::zero();
let mut end_point = Point::zero();
loop {
{
let island = &self.islands[is];
if i < island.len() {
start_point = island[i];
end_point = if i + 1 < island.len() {
island[i + 1]
} else {
island[0]
};
} else {
break
}
}
if let Some(new_point) = self.divide_edge(start_point, end_point, random_numbers) {
self.islands[is].insert(i + 1, new_point);
i += 2;
} else {
i += 1;
}
}
}
}
pub fn bezierize(&mut self) {
unimplemented!()
}
pub fn distort<I: Iterator<Item = u32>>(&mut self, random_numbers: &mut I) {
loop {
let old_len = self.total_len();
self.divide_edges(random_numbers);
if self.total_len() != old_len {
break;
}
}
self.bezierize();
}
pub fn draw<T: Copy + PartialEq>(&self, land: &mut Land2D<T>, value: T) {
for island in &self.islands {
if island.len() > 1 {
for i in 0..island.len() - 1 {
land.draw_line(island[i], island[i + 1], value);
}
land.draw_line(island[island.len() - 1], island[0], value);
}
}
}
}