heavily rework lua discovery and linking, needs testing but it's more similar to what we do for other libraries now
/*
* Hedgewars, a free turn based strategy game
* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/**
* A complete game configuration that contains all settings the engine needs to start a
* local or networked game.
*/
#ifndef MODEL_GAMESETUP_H_
#define MODEL_GAMESETUP_H_
#include "scheme.h"
#include "weapon.h"
#include "map.h"
#include "teamlist.h"
typedef struct {
char *style; //!< e.g. "Capture the Flag"
flib_scheme *gamescheme;
flib_map *map;
flib_teamlist *teamlist;
} flib_gamesetup;
void flib_gamesetup_destroy(flib_gamesetup *gamesetup);
/**
* Deep-copy of the flib_gamesetup.
*/
flib_gamesetup *flib_gamesetup_copy(const flib_gamesetup *gamesetup);
#endif