Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
This was because the bool isDeleting is not initialized, so its initial value is unpredictable.
Which means there's chance it starts with true, confusing the frontend.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef PAGE_ADMIN_H
#define PAGE_ADMIN_H
#include "AbstractPage.h"
class QTableWidget;
class PageAdmin : public AbstractPage
{
Q_OBJECT
public:
PageAdmin(QWidget* parent = 0);
public slots:
void serverMessageNew(const QString & str);
void serverMessageOld(const QString & str);
void protocol(int proto);
void setBansList(const QStringList & bans);
signals:
void setServerMessageNew(const QString & str);
void setServerMessageOld(const QString & str);
void setProtocol(int proto);
void askServerVars();
void clearAccountsCache();
void bansListRequest();
void removeBan(const QString &);
void banIP(const QString & ip, const QString & reason, int seconds);
void banNick(const QString & nick, const QString & reason, int seconds);
protected:
QLayout * bodyLayoutDefinition();
void connectSignals();
private:
QLineEdit * leServerMessageNew;
QLineEdit * leServerMessageOld;
QPushButton * pbSetSM;
QPushButton * pbAsk;
QSpinBox * sbProtocol;
QTextBrowser * tb;
QPushButton * pbClearAccountsCache;
QTableWidget * twBans;
private slots:
void smChanged();
void onAddClicked();
void onRemoveClicked();
void onRefreshClicked();
};
#endif