QTfrontend/ui/widget/bgwidget.h
author Wuzzy <Wuzzy2@mail.ru>
Wed, 25 Oct 2017 23:09:41 +0200
changeset 12763 ad67a3804981
parent 11046 47a8c19ecb60
permissions -rw-r--r--
Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session This was because the bool isDeleting is not initialized, so its initial value is unpredictable. Which means there's chance it starts with true, confusing the frontend.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2009 Kristian Lehmann <email@thexception.net>
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#ifndef BGWIDGET_H
#define BGWIDGET_H

#include <QWidget>
//#include <QGLWidget>
#include <QPainter>
#include <QTimer>
#include <QPaintEvent>
#include <QTime>
#include <QPoint>

#define SPRITE_MAX 10

#define ANIMATION_INTERVAL 40

class SpritePosition
{
    public:
        SpritePosition(QWidget * parent, int sw, int sh);
        ~SpritePosition();
    private:
        float fX;
        float fY;
        float fXMov;
        float fYMov;
        int iAngle;
        QWidget * wParent;
        int iSpriteHeight;
        int iSpriteWidth;
    public:
        void move();
        void reset();
        QPoint pos();
        int getAngle();
        void init();
};

class BGWidget : public QWidget
{
        Q_OBJECT
    public:
        BGWidget(QWidget * parent);
        ~BGWidget();
        void startAnimation();
        void stopAnimation();
        void init();
        bool enabled;

    private:
        QImage sprite;
        QTimer * timerAnimation;
        SpritePosition * spritePositions[SPRITE_MAX];
        QImage * rotatedSprites[360];
    protected:
        void paintEvent(QPaintEvent * event);
    private slots:
        void animate();
};

#endif // BGWIDGET_H