Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
This was because the bool isDeleting is not initialized, so its initial value is unpredictable.
Which means there's chance it starts with true, confusing the frontend.
#include <QStandardItemModel>
#include <QMouseEvent>
#include <QWheelEvent>
#include <QColor>
#include "colorwidget.h"
#include "hwconsts.h"
ColorWidget::ColorWidget(QStandardItemModel *colorsModel, QWidget *parent) :
QFrame(parent)
{
m_colorsModel = colorsModel;
setColor(0);
setAutoFillBackground(true);
connect(m_colorsModel, SIGNAL(dataChanged(QModelIndex,QModelIndex)), this, SLOT(dataChanged(QModelIndex,QModelIndex)));
}
ColorWidget::~ColorWidget()
{
}
void ColorWidget::setColor(int color)
{
Q_ASSERT_X(color >= 0 && color < m_colorsModel->rowCount(), "ColorWidget::setColor", "Color index out of range");
m_color = color;
QStandardItem * item = m_colorsModel->item(m_color);
setStyleSheet(QString("border: 2px solid orange; border-radius: 8px; background: %1").arg(item->data().value<QColor>().name()));
/*
QPalette p = palette();
p.setColor(QPalette::Window, item->data().value<QColor>());
setPalette(p);
*/
emit colorChanged(m_color);
}
int ColorWidget::getColor()
{
return m_color;
}
void ColorWidget::dataChanged(const QModelIndex &topLeft, const QModelIndex &bottomRight)
{
if(m_color >= topLeft.row() && m_color <= bottomRight.row())
setColor(m_color);
}
void ColorWidget::mousePressEvent(QMouseEvent * event)
{
switch(event->button())
{
case Qt::LeftButton:
nextColor();
break;
case Qt::RightButton:
previousColor();
break;
default:;
}
}
void ColorWidget::wheelEvent(QWheelEvent *event)
{
if(event->delta() > 0)
previousColor();
else
nextColor();
}
void ColorWidget::nextColor()
{
setColor((m_color + 1) % m_colorsModel->rowCount());
}
void ColorWidget::previousColor()
{
setColor((m_color + m_colorsModel->rowCount() - 1) % m_colorsModel->rowCount());
}