QTfrontend/ui/widget/itemNum.cpp
author Wuzzy <Wuzzy2@mail.ru>
Wed, 25 Oct 2017 23:09:41 +0200
changeset 12763 ad67a3804981
parent 10108 c68cf030eded
permissions -rw-r--r--
Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session This was because the bool isDeleting is not initialized, so its initial value is unpredictable. Which means there's chance it starts with true, confusing the frontend.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2012 Igor Ulyanov <iulyanov@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include "itemNum.h"
#include "hwform.h"

#include <QMouseEvent>
#include <QPainter>

ItemNum::ItemNum(const QImage& im, const QImage& img, QWidget * parent, unsigned char min, unsigned char max) :
    QFrame(parent), m_im(im), m_img(img), infinityState(false), nonInteractive(false), minItems(min), maxItems(max),
    numItems(min+2 >= max ? min : min+2)
{
    enabled = true;
    //if(frontendEffects) setAttribute(Qt::WA_PaintOnScreen, true);
}

ItemNum::~ItemNum()
{
}

void ItemNum::mousePressEvent ( QMouseEvent * event )
{
    if(nonInteractive) return;
    if(event->button()==Qt::LeftButton && enabled)
    {
        event->accept();
        if((infinityState && numItems <= maxItems) || (!infinityState && numItems < maxItems))
        {
            incItems();
        }
        else
        {
            numItems = minItems+1;
            // appears there's an emit in there
            decItems();
        }
    }
    else if (event->button()==Qt::RightButton && enabled)
    {
        event->accept();
        if(numItems > minItems)
        {
            decItems();
        }
        else
        {
            numItems = maxItems+(infinityState?0:-1);
            incItems();
        }
    }
    else
    {
        event->ignore();
        return;
    }
    repaint();
}
void ItemNum::wheelEvent ( QWheelEvent * event )
{
    if (nonInteractive) return;
    if (!enabled)
    {
        event->ignore();
        return;
    }
    event->accept();

    bool up = (event->delta() > 0); // positive delta is up, negative is down

    // negative delta on horizontal wheel is not left, but right
    if (event->orientation() == Qt::Horizontal)
        up = !up;

    if(up)
    {
        if((infinityState && numItems <= maxItems) || (!infinityState && numItems < maxItems))
            incItems();
    }
    else
    {
        if(numItems > minItems)
            decItems();
    }
    repaint();
}

QSize ItemNum::sizeHint () const
{
    return QSize((maxItems+1)*12, 32);
}

void ItemNum::paintEvent(QPaintEvent* event)
{
    Q_UNUSED(event);

    QPainter painter(this);

    if (numItems==maxItems+1)
    {
        QRect target(0, 0, 100, 32);
        if (enabled)
        {
            painter.drawImage(target, QImage(":/res/infinity.png"));
        }
        else
        {
            painter.drawImage(target, QImage(":/res/infinitygrey.png"));
        }
    }
    else
    {
        for(int i=0; i<numItems; i++)
        {
            QRect target(11 * i, i % 2, 25, 35);
            if (enabled)
            {
                painter.drawImage(target, m_im);
            }
            else
            {
                painter.drawImage(target, m_img);
            }
        }
    }
}

unsigned char ItemNum::getItemsNum() const
{
    return numItems;
}

void ItemNum::setItemsNum(const unsigned char num)
{
    numItems=num;
    repaint();
}

void ItemNum::setInfinityState(bool value)
{
    infinityState=value;
}

void ItemNum::setEnabled(bool value)
{
    enabled=value;
    repaint();
}