project_files/HedgewarsMobile/Classes/MXAudioPlayerFadeOperation.h
author Wuzzy <Wuzzy2@mail.ru>
Wed, 25 Oct 2017 23:09:41 +0200
changeset 12763 ad67a3804981
parent 8441 a00b0fa0dbd7
child 12872 00215a7ec5f5
permissions -rw-r--r--
Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session This was because the bool isDeleting is not initialized, so its initial value is unpredictable. Which means there's chance it starts with true, confusing the frontend.

//  MXAudioPlayerFadeOperation.h
//
//  Created by Andrew Mackenzie-Ross on 30/11/10.
//  mackross.net
//

#import <Foundation/Foundation.h>

@class AVAudioPlayer;
@interface MXAudioPlayerFadeOperation : NSOperation {
  AVAudioPlayer *_audioPlayer;
  NSTimeInterval _fadeDuration;
  NSTimeInterval _delay;
  float _finishVolume;
  BOOL _pauseAfterFade;
  BOOL _stopAfterFade;
  BOOL _playBeforeFade;
}

// The AVAudioPlayer that the volume fade will be applied to.
// Retained until the fade is completed.
// Must be set with init method.
@property (nonatomic, retain, readonly) AVAudioPlayer *audioPlayer;

// The duration of the volume fade.
// Default value is 1.0
@property (nonatomic, assign) NSTimeInterval fadeDuration;

// The delay before the volume fade begins.
// Default value is 0.0
@property (nonatomic, assign) NSTimeInterval delay;

// The volume that will be faded to.
// Default value is 0.0
@property (nonatomic, assign) float finishVolume;

// If YES, audio player will be sent a pause message when the fade has completed.
// Default value is NO, however, if finishVolume is 0.0, default is YES
@property (nonatomic, assign) BOOL pauseAfterFade;

// If YES, when the fade has completed the audio player will be sent a stop message.
// Default value is NO.
@property (nonatomic, assign) BOOL stopAfterFade;

// If YES, audio player will be sent a play message after the delay.
// Default value is YES.
@property (nonatomic, assign) BOOL playBeforeFade;

// Init Methods
- (id)initFadeWithAudioPlayer:(AVAudioPlayer*)player toVolume:(float)volume overDuration:(NSTimeInterval)duration withDelay:(NSTimeInterval)timeDelay;
- (id)initFadeWithAudioPlayer:(AVAudioPlayer*)player toVolume:(float)volume overDuration:(NSTimeInterval)duration;
- (id)initFadeWithAudioPlayer:(AVAudioPlayer*)player toVolume:(float)volume;
- (id)initFadeWithAudioPlayer:(AVAudioPlayer*)player;

@end