project_files/HedgewarsMobile/Classes/MXAudioPlayerFadeOperation.m
author Wuzzy <Wuzzy2@mail.ru>
Wed, 25 Oct 2017 23:09:41 +0200
changeset 12763 ad67a3804981
parent 11137 14f50dde3e8c
child 12872 00215a7ec5f5
permissions -rw-r--r--
Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session This was because the bool isDeleting is not initialized, so its initial value is unpredictable. Which means there's chance it starts with true, confusing the frontend.

//  MXAudioPlayerFadeOperation.m
//
//  Created by Andrew Mackenzie-Ross on 30/11/10.
//  mackross.net.
//

#import "MXAudioPlayerFadeOperation.h"
#import <AVFoundation/AVFoundation.h>

#define SKVolumeChangesPerSecond 15

@interface MXAudioPlayerFadeOperation ()
@property (nonatomic, retain, readwrite) AVAudioPlayer *audioPlayer;
- (void)beginFadeOperation;
- (void)finishFadeOperation;
@end

@implementation MXAudioPlayerFadeOperation
#pragma mark -
#pragma mark Properties
@synthesize audioPlayer = _audioPlayer;
@synthesize fadeDuration = _fadeDuration;
@synthesize finishVolume = _finishVolume;
@synthesize playBeforeFade = _playBeforeFade;
@synthesize pauseAfterFade = _pauseAfterFade;
@synthesize stopAfterFade = _stopAfterFade;
@synthesize delay = _delay;

#pragma mark -
#pragma mark Accessors
- (AVAudioPlayer *)audioPlayer {
  AVAudioPlayer *result;
  @synchronized(self) {
    result = [_audioPlayer retain];
  }
  return [result autorelease];
}

- (void)setAudioPlayer:(AVAudioPlayer *)anAudioPlayer {
  @synchronized(self) {
    if (_audioPlayer != anAudioPlayer) {
      [_audioPlayer release];
      _audioPlayer = [anAudioPlayer retain];
    }
  }
}

#pragma mark -
#pragma mark NSOperation
-(id) initFadeWithAudioPlayer:(AVAudioPlayer*)player toVolume:(float)volume overDuration:(NSTimeInterval)duration withDelay:(NSTimeInterval)timeDelay {
  if ((self = [super init])) {
    self.audioPlayer = player;
    [player prepareToPlay];
    _fadeDuration = duration;
    _finishVolume = volume;
    _playBeforeFade = YES;
    _stopAfterFade = NO;
    _pauseAfterFade = (volume == 0.0) ? YES : NO;
    _delay = timeDelay;
  }
  return self;
}

- (id)initFadeWithAudioPlayer:(AVAudioPlayer*)player toVolume:(float)volume overDuration:(NSTimeInterval)duration {
  return [self initFadeWithAudioPlayer:player toVolume:volume overDuration:duration withDelay:0.0];
}

- (id)initFadeWithAudioPlayer:(AVAudioPlayer*)player toVolume:(float)volume {
  return [self initFadeWithAudioPlayer:player toVolume:volume overDuration:1.0];
}

- (id)initFadeWithAudioPlayer:(AVAudioPlayer*)player {
  return [self initFadeWithAudioPlayer:player toVolume:0.0];
}

- (id) init {
  ALog(@"Failed to init class (%@) with AVAudioPlayer instance, use initFadeWithAudioPlayer:",[self class]);
  return nil;
}

- (void)main {
  @autoreleasepool {

  [NSThread sleepForTimeInterval:_delay];
  if ([self.audioPlayer isKindOfClass:[AVAudioPlayer class]]) {
    [self beginFadeOperation];
  }
  else {
    ALog(@"AudioPlayerFadeOperation began with invalid AVAudioPlayer");
  }

  }
}

- (void)beginFadeOperation {
  if (![self.audioPlayer isPlaying] && _playBeforeFade) [self.audioPlayer play];

  if (_fadeDuration != 0.0) {

    NSTimeInterval sleepInterval = (1.0 / SKVolumeChangesPerSecond);
    NSTimeInterval startTime = [[NSDate date] timeIntervalSinceReferenceDate];
    NSTimeInterval now = startTime;

    float startVolume = [self.audioPlayer volume];

    while (now < (startTime + _fadeDuration)) {
      float ratioOfFadeCompleted = (now - startTime)/_fadeDuration;
      float volume = (_finishVolume * ratioOfFadeCompleted) + (startVolume * (1-ratioOfFadeCompleted));
      [self.audioPlayer setVolume:volume];
      [NSThread sleepForTimeInterval:sleepInterval];
      now = [[NSDate date] timeIntervalSinceReferenceDate];
    }

    [self.audioPlayer setVolume:_finishVolume];
    [self finishFadeOperation];
  }
  else {
    [self.audioPlayer setVolume:_finishVolume];
    [self finishFadeOperation];
  }
}

- (void)finishFadeOperation {
  if ([self.audioPlayer isPlaying] && _pauseAfterFade) [self.audioPlayer pause];
  if ([self.audioPlayer isPlaying] && _stopAfterFade) [self.audioPlayer stop];
}

- (void)dealloc {
  releaseAndNil(_audioPlayer);
  [super dealloc];
}

@end