project_files/HedgewarsMobile/Classes/RestoreViewController.m
author Wuzzy <Wuzzy2@mail.ru>
Wed, 25 Oct 2017 23:09:41 +0200
changeset 12763 ad67a3804981
parent 11232 0425d60cd046
child 12872 00215a7ec5f5
permissions -rw-r--r--
Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session This was because the bool isDeleting is not initialized, so its initial value is unpredictable. Which means there's chance it starts with true, confusing the frontend.

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
 */


#import "RestoreViewController.h"
#import "GameInterfaceBridge.h"

@interface RestoreViewController ()
@property (retain, nonatomic) IBOutlet UIButton *restoreButton;
@property (retain, nonatomic) IBOutlet UIButton *dismissButton;
@end

@implementation RestoreViewController

-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
    return rotationManager(interfaceOrientation);
}

-(IBAction) buttonReleased:(id) sender {
    UIButton *theButton = (UIButton *)sender;
    NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];

    if (theButton.tag != 0) {
        [[AudioManagerController mainManager] playClickSound];
        [GameInterfaceBridge registerCallingController:self.presentingViewController];
        
        // Since iOS 8, the file system layout of app containers has changed.
        // So, we must rely now on saved game filename, not full path.
        NSString *oldSavedGamePath = [[NSUserDefaults standardUserDefaults] objectForKey:@"savedGamePath"];
        NSString *savedGameFile = [oldSavedGamePath lastPathComponent];
        NSString *newSavedGamePath = [NSString stringWithFormat:@"%@%@", SAVES_DIRECTORY(), savedGameFile];
        
        [GameInterfaceBridge startSaveGame:newSavedGamePath];
    } else {
        [[AudioManagerController mainManager] playBackSound];
        [defaults setObject:@"" forKey:@"savedGamePath"];
        [defaults synchronize];
    }
    [self.presentingViewController dismissViewControllerAnimated:YES completion:nil];
}

-(void) viewDidLoad {
    [super viewDidLoad];
    
    [self.restoreButton setTitle:NSLocalizedString(@"Restore", nil) forState:UIControlStateNormal];
    [self.dismissButton setTitle:NSLocalizedString(@"Dismiss", nil) forState:UIControlStateNormal];
    
    [self.restoreButton applyDarkBlueQuickStyle];
    [self.dismissButton applyDarkBlueQuickStyle];
}

-(void) didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
}

-(void) viewDidUnload {
    [super viewDidUnload];
}

-(void) dealloc {
    [_restoreButton release];
    [_dismissButton release];
    [super dealloc];
}


@end