- ResizeWindow function to pass engine new window size
- Remove TabBar to leave more space at the bottom of the screen
- ifdef GL_ES in shaders
#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D tex0;
uniform vec4 tint;
uniform bool enableTexture;
varying vec2 tex;
void main()
{
if(enableTexture){
gl_FragColor = texture2D(tex0, tex) * tint;
}else{
gl_FragColor = tint;
}
}