QTfrontend/pagetraining.h
author sheepluva
Tue, 27 Sep 2011 04:31:08 +0200
changeset 6048 ae213ef7030a
parent 6042 8b5345758f62
child 6052 5e3e7d19bdb5
permissions -rw-r--r--
PIMP'ed up training screen. special thanks to mikade for supplying the pics <3 not quite finished (as you'll notice) - but this sheep is heading for sleep.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef PAGE_TRAINING_H
#define PAGE_TRAINING_H

#include <QDir>

#include "AbstractPage.h"

class PageTraining : public AbstractPage
{
    Q_OBJECT

public:
    PageTraining(QWidget* parent = 0);


signals:
    void startMission(const QString & scriptName);


protected:
    QLayout * bodyLayoutDefinition();
    // TODO: footer that says "* downloaded/custom content"
    void connectSignals();


private:
    QPushButton * btnStart; // is also preview
    QLabel * lblCaption;
    QLabel * lblDescription;
    QListWidget * lstMissions;
    // TODO reload/refresh button

    QStringList scriptList(const QDir & scriptDir) const;


private slots:
    void startSelected();
    void updateInfo();

};

#endif