QTfrontend/SparkleAutoUpdater.mm
author nemo
Tue, 13 Sep 2011 00:13:01 -0400
changeset 5885 ae257409bcff
parent 5095 15dd764b728c
child 6952 7f70f37bbf08
permissions -rw-r--r--
Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2005-2011 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

// see original example here http://el-tramo.be/blog/mixing-cocoa-and-qt

#include "SparkleAutoUpdater.h"

#include <Cocoa/Cocoa.h>
#include <Sparkle/Sparkle.h>

class SparkleAutoUpdater::Private
{
    public:
        SUUpdater* updater;
};

SparkleAutoUpdater::SparkleAutoUpdater(const QString& aUrl)
{
    d = new Private;

    d->updater = [SUUpdater sharedUpdater];
    [d->updater retain];

    NSURL* url = [NSURL URLWithString:[NSString stringWithUTF8String:aUrl.toUtf8().data()]];
    [d->updater setFeedURL:url];
}

SparkleAutoUpdater::~SparkleAutoUpdater()
{
    [d->updater release];
    delete d;
}

void SparkleAutoUpdater::checkForUpdates()
{
    [d->updater checkForUpdatesInBackground];
}