Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2005-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
// see original example here http://el-tramo.be/blog/mixing-cocoa-and-qt
#include "SparkleAutoUpdater.h"
#include <Cocoa/Cocoa.h>
#include <Sparkle/Sparkle.h>
class SparkleAutoUpdater::Private
{
public:
SUUpdater* updater;
};
SparkleAutoUpdater::SparkleAutoUpdater(const QString& aUrl)
{
d = new Private;
d->updater = [SUUpdater sharedUpdater];
[d->updater retain];
NSURL* url = [NSURL URLWithString:[NSString stringWithUTF8String:aUrl.toUtf8().data()]];
[d->updater setFeedURL:url];
}
SparkleAutoUpdater::~SparkleAutoUpdater()
{
[d->updater release];
delete d;
}
void SparkleAutoUpdater::checkForUpdates()
{
[d->updater checkForUpdatesInBackground];
}