Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
set(QT_USE_QTCORE TRUE)
find_package(Qt4 REQUIRED)
include(${QT_USE_FILE})
file(GLOB SRCS "*.c" "*.cpp")
file(GLOB PUBLIC_HEADERS "*.h")
qt4_wrap_cpp(MOC_SRCS "quazipfile.h")
set(SRCS ${SRCS} ${MOC_SRCS})
add_library(quazip STATIC ${SRCS})