misc/quazip/quaadler32.cpp
author nemo
Tue, 13 Sep 2011 00:13:01 -0400
changeset 5885 ae257409bcff
parent 5752 ea95ee97c805
permissions -rw-r--r--
Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.

#include "quaadler32.h"

#include "zlib.h"

QuaAdler32::QuaAdler32()
{
	reset();
}

quint32 QuaAdler32::calculate(const QByteArray &data)
{
	return adler32( adler32(0L, Z_NULL, 0), (const Bytef*)data.data(), data.size() );
}

void QuaAdler32::reset()
{
	checksum = adler32(0L, Z_NULL, 0);
}

void QuaAdler32::update(const QByteArray &buf)
{
	checksum = adler32( checksum, (const Bytef*)buf.data(), buf.size() );
}

quint32 QuaAdler32::value()
{
	return checksum;
}