Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* File created on 23/05/2010.
*/
#import <UIKit/UIKit.h>
#import "EditableCellView.h"
@interface SingleSchemeViewController : UITableViewController <EditableCellViewDelegate> {
NSString *schemeName;
NSMutableDictionary *schemeDictionary;
NSArray *basicSettingList;
NSArray *gameModifierArray;
}
@property (nonatomic, retain) NSString *schemeName;
@property (nonatomic, retain) NSMutableDictionary *schemeDictionary;
@property (nonatomic, retain) NSArray *basicSettingList;
@property (nonatomic, retain) NSArray *gameModifierArray;
@end