// StreamBinder.h
#ifndef __STREAMBINDER_H
#define __STREAMBINDER_H
#include "../IStream.h"
#include "../../Windows/Synchronization.h"
class CStreamBinder
{
NWindows::NSynchronization::CManualResetEvent _allBytesAreWritenEvent;
NWindows::NSynchronization::CManualResetEvent _thereAreBytesToReadEvent;
NWindows::NSynchronization::CManualResetEvent _readStreamIsClosedEvent;
UInt32 _bufferSize;
const void *_buffer;
public:
// bool ReadingWasClosed;
UInt64 ProcessedSize;
CStreamBinder() {}
HRes CreateEvents();
void CreateStreams(ISequentialInStream **inStream,
ISequentialOutStream **outStream);
HRESULT Read(void *data, UInt32 size, UInt32 *processedSize);
void CloseRead();
HRESULT Write(const void *data, UInt32 size, UInt32 *processedSize);
void CloseWrite();
void ReInit();
};
#endif