misc/coverity_model.c
author Wuzzy <Wuzzy2@mail.ru>
Wed, 04 Apr 2018 21:34:09 +0200
changeset 13310 af229e3d274a
parent 10498 bcd1d7ad2f3e
permissions -rw-r--r--
Remove “mission accomplished” victory message, might be confusing For example, if this appears in an actual mission when the player fails.

void fpcrtl_halt(int num) {
    __coverity_panic__();
}

int fpcrtl_abs(int num) {
    return num >= 0 ? num : -num;
}