share/hedgewars/Data/Scripts/Multiplayer/DiagonalMaze.lua
author Wuzzy <Wuzzy2@mail.ru>
Thu, 26 Jul 2018 18:01:32 +0200
changeset 13558 af92481415ef
parent 11064 884f40b6f640
child 14458 99117df5a3d3
permissions -rw-r--r--
TechRacer: Fix gears not spawning on turn start when player pressed control right at start The activationStage was horribly programmed and heavily relied on timer. There was a sweet spot at turn start that if you managed to push a key right at the start of turn, you skip the Ready phase and the activationStage would advance, causing the gear spawning code to be skipped. This fix greatly simplies the spawning phase.


function onPreviewInit()
onGameInit()
end

function onGameInit()
    MapGen = mgDrawn
    TemplateFilter = 0
    local step = 80 + 10 * MapFeatureSize
    local width = 1 + div(math.max(0, MapFeatureSize-12), 6)
    -- center maze
    local xoff = div((4000 % step), 2)
    for y = 48,2048,step do
       for x = 48+xoff,4048-step,step do
            if GetRandom(2) == 0 then
                AddPoint(x,y,width)
                AddPoint(x+step,y+step)
            else
                AddPoint(x,y+step,width)
                AddPoint(x+step,y)
            end
        end
    end
    FlushPoints()
end