Allow limited form of SuddenDeath (WaterRise = 0) in both CTF modes
Fix missing case of support for more players in CTF_Blizzard
/********************************************************************
* *
* THIS FILE IS PART OF THE OggVorbis 'TREMOR' CODEC SOURCE CODE. *
* *
* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
* *
* THE OggVorbis 'TREMOR' SOURCE CODE IS (C) COPYRIGHT 1994-2002 *
* BY THE Xiph.Org FOUNDATION http://www.xiph.org/ *
* *
********************************************************************
function: registry for floor, res backends and channel mappings
********************************************************************/
#include "ivorbiscodec.h"
#include "codec_internal.h"
#include "registry.h"
#include "misc.h"
/* seems like major overkill now; the backend numbers will grow into
the infrastructure soon enough */
extern vorbis_func_floor floor0_exportbundle;
extern vorbis_func_floor floor1_exportbundle;
extern vorbis_func_residue residue0_exportbundle;
extern vorbis_func_residue residue1_exportbundle;
extern vorbis_func_residue residue2_exportbundle;
extern vorbis_func_mapping mapping0_exportbundle;
vorbis_func_floor *_floor_P[]={
&floor0_exportbundle,
&floor1_exportbundle,
};
vorbis_func_residue *_residue_P[]={
&residue0_exportbundle,
&residue1_exportbundle,
&residue2_exportbundle,
};
vorbis_func_mapping *_mapping_P[]={
&mapping0_exportbundle,
};