convert gameinterfacebridge in simple-to-use class methods
/* * Hedgewars-iOS, a Hedgewars port for iOS devices * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * File created on 19/04/2010. */#import "WeaponSettingsViewController.h"#import "CreationChamber.h"#import "SingleWeaponViewController.h"@implementation WeaponSettingsViewController@synthesize listOfWeapons;-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return rotationManager(interfaceOrientation);}#pragma mark -#pragma mark View lifecycle-(void) viewDidLoad { [super viewDidLoad]; UIBarButtonItem *editButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Edit",@"") style:UIBarButtonItemStyleBordered target:self action:@selector(toggleEdit:)]; self.navigationItem.rightBarButtonItem = editButton; [editButton release]; self.navigationItem.title = @"List of weapons";}-(void) viewWillAppear:(BOOL) animated { [super viewWillAppear:animated]; NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:WEAPONS_DIRECTORY() error:NULL]; NSMutableArray *array = [[NSMutableArray alloc] initWithArray:contentsOfDir copyItems:YES]; self.listOfWeapons = array; [array release]; [self.tableView reloadData];}// modifies the navigation bar to add the "Add" and "Done" buttons-(void) toggleEdit:(id) sender { BOOL isEditing = self.tableView.editing; [self.tableView setEditing:!isEditing animated:YES]; if (isEditing) { [self.navigationItem.rightBarButtonItem setTitle:NSLocalizedString(@"Edit",@"from the scheme panel")]; [self.navigationItem.rightBarButtonItem setStyle: UIBarButtonItemStyleBordered]; self.navigationItem.leftBarButtonItem = self.navigationItem.backBarButtonItem; } else { [self.navigationItem.rightBarButtonItem setTitle:NSLocalizedString(@"Done",@"from the scheme panel")]; [self.navigationItem.rightBarButtonItem setStyle:UIBarButtonItemStyleDone]; UIBarButtonItem *addButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Add",@"from the scheme panel") style:UIBarButtonItemStyleBordered target:self action:@selector(addWeapon:)]; self.navigationItem.leftBarButtonItem = addButton; [addButton release]; }}-(void) addWeapon:(id) sender { NSString *fileName = [[NSString alloc] initWithFormat:@"Weapon %u.plist", [self.listOfWeapons count]]; [CreationChamber createWeaponNamed:[fileName stringByDeletingPathExtension]]; [self.listOfWeapons addObject:fileName]; // order the array alphabetically, so schemes will keep their position [self.listOfWeapons sortUsingSelector:@selector(compare:)]; [self.tableView reloadData]; NSInteger index = [self.listOfWeapons indexOfObject:fileName]; [self.tableView scrollToRowAtIndexPath:[NSIndexPath indexPathForRow:index inSection:0] atScrollPosition:UITableViewScrollPositionMiddle animated:YES]; [fileName release];}#pragma mark -#pragma mark Table view data source-(NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1;}-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [self.listOfWeapons count];}-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } NSUInteger row = [indexPath row]; NSString *rowString = [[self.listOfWeapons objectAtIndex:row] stringByDeletingPathExtension]; cell.textLabel.text = rowString; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; return cell;}// delete the row and the file-(void) tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { NSUInteger row = [indexPath row]; NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),[self.listOfWeapons objectAtIndex:row]]; [[NSFileManager defaultManager] removeItemAtPath:schemeFile error:NULL]; [schemeFile release]; [self.listOfWeapons removeObjectAtIndex:row]; [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];}#pragma mark -#pragma mark Table view delegate-(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { if (childController == nil) { childController = [[SingleWeaponViewController alloc] initWithStyle:UITableViewStyleGrouped]; } NSInteger row = [indexPath row]; NSString *selectedWeaponFile = [self.listOfWeapons objectAtIndex:row]; // this must be set so childController can load the correct plist childController.weaponName = [selectedWeaponFile stringByDeletingPathExtension]; [childController.tableView setContentOffset:CGPointMake(0,0) animated:NO]; [self.navigationController pushViewController:childController animated:YES]; [tableView deselectRowAtIndexPath:indexPath animated:YES];}#pragma mark -#pragma mark Memory management-(void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; if (childController.view.superview == nil ) childController = nil;}-(void) viewDidUnload { self.listOfWeapons = nil; childController = nil; MSG_DIDUNLOAD(); [super viewDidUnload];}-(void) dealloc { releaseAndNil(listOfWeapons); releaseAndNil(childController); [super dealloc];}@end