QTfrontend/model/GameStyleModel.h
author nemo
Wed, 06 Mar 2013 08:26:14 -0500
changeset 8668 b04a3724e328
parent 8419 d99f46b676b5
child 9080 9b42757d7e71
permissions -rw-r--r--
extend time a bit. move to defrosting on team's turn. fairer than using round order I think.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

/**
 * @file
 * @brief GameStyleModel class definition
 */

#ifndef HEDGEWARS_GAMESTYLEMODEL_H
#define HEDGEWARS_GAMESTYLEMODEL_H

#include <QStandardItemModel>
#include <QStringList>
#include <QMap>

#include "DataManager.h"

/**
 * @brief A model listing available game styles
 */
class GameStyleModel : public QStandardItemModel
{
        Q_OBJECT

    public:
        enum DataRoles { ScriptRole = Qt::UserRole+1, SchemeRole, WeaponsRole, IsDlcRole };

    public slots:
        /// reloads the themes from the DataManager
        void loadGameStyles();
};

#endif // HEDGEWARS_GAMESTYLEMODEL_H