QTfrontend/util/namegen.h
author nemo
Wed, 06 Mar 2013 08:26:14 -0500
changeset 8668 b04a3724e328
parent 6952 7f70f37bbf08
child 9080 9b42757d7e71
permissions -rw-r--r--
extend time a bit. move to defrosting on team's turn. fairer than using round order I think.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2009 Martin Minarik <ttsmj@pokec.sk>
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef NAMEGEN_H
#define NAMEGEN_H

#include <QString>

class HWForm;
class HWTeam;

class HWNamegen
{
    public:

        static void teamRandomName(HWTeam & team, const int HedgehogNumber);
        static void teamRandomNames(HWTeam & team, const bool changeteamname);

    private:
        HWNamegen();

        static QList<QStringList> TypesTeamnames;
        static QList<QStringList> TypesHatnames;
        static bool typesAvailable;

        static bool loadTypes();
        static QStringList dictContents(const QString filename);
        static QStringList dictsForHat(const QString hatname);

        static QString getRandomGrave();
        static QString getRandomFort();
        static void teamRandomName(HWTeam & team, const int HedgehogNumber, const QStringList & dict);
};



#endif