extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
module ServerState
(
module RoomsAndClients,
clientRoomA,
ServerState(..),
client's,
allClientsS,
allRoomsS,
roomClientsS,
sameProtoClientsS,
io
) where
import Control.Monad.State.Strict
import Data.Set as Set(Set)
import Data.Word
----------------------
import RoomsAndClients
import CoreTypes
data ServerState = ServerState {
clientIndex :: !(Maybe ClientIndex),
serverInfo :: !ServerInfo,
removedClients :: !(Set.Set ClientIndex),
roomsClients :: !MRnC
}
clientRoomA :: StateT ServerState IO RoomIndex
clientRoomA = do
(Just ci) <- gets clientIndex
rnc <- gets roomsClients
io $ clientRoomM rnc ci
client's :: (ClientInfo -> a) -> StateT ServerState IO a
client's f = do
(Just ci) <- gets clientIndex
rnc <- gets roomsClients
io $ client'sM rnc f ci
allClientsS :: StateT ServerState IO [ClientInfo]
allClientsS = gets roomsClients >>= liftIO . clientsM
allRoomsS :: StateT ServerState IO [RoomInfo]
allRoomsS = gets roomsClients >>= liftIO . roomsM
roomClientsS :: RoomIndex -> StateT ServerState IO [ClientInfo]
roomClientsS ri = do
rnc <- gets roomsClients
io $ roomClientsM rnc ri
sameProtoClientsS :: Word16 -> StateT ServerState IO [ClientInfo]
sameProtoClientsS p = liftM f allClientsS
where
f = filter (\c -> clientProto c == p)
io :: IO a -> StateT ServerState IO a
io = liftIO